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Curtain Call's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #58 | 3.677 | 3.677 |
Music | #61 | 3.871 | 3.871 |
Theme | #108 | 3.839 | 3.839 |
Fun | #184 | 3.484 | 3.484 |
Aesthetics | #257 | 3.548 | 3.548 |
Sound | #303 | 2.839 | 2.839 |
Mechanics | #314 | 3.065 | 3.065 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
Font - https://www.dafont.com/dogica.font
Link to your source?
https://github.com/RustyLanternGames/GameDevTV-GameJam-2022.git
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Comments
outside the box concept. nice assets. good job
Thank you! We made everything except the font!
This is weirdly one of my favorites of the jam. This feels like an inventive mix (intentional or otherwise) between an adventure game and a platformer, even though you're not really platforming. I love the idea of reading/learning while avoiding, and finding the items past obstacles. So cool. I also like the art and sound, and the writing is amusing. Great job.
Wow thank you so much! Yeah I'm hesitant to label it as a platformer too. I was toying with some other ideas, like a temporary intangible stated to pass through the demons instead of jumping, but didn't have time to flesh anything out and jumping was just easier to implement in order to have some kind of challenge aspect to it.
It was fun and I like the music and the story.
Thank you! Glad you enjoyed!
Fun idea. Nice feel with the side scrolling and jumping. Some nice art and music too. The keyboard control mappings were a bit tricky as I see other people have commented too. Good work!
Thank you! Yeah, a bit of an oversight on my part with the controls. But in all fairness, there's no reason you can't just use your other hand for the F key ;P
But you are right, definitely something to consider going forward.