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DeathPath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #22 | 4.250 | 4.250 |
Mechanics | #25 | 4.156 | 4.156 |
Fun | #67 | 3.906 | 3.906 |
Aesthetics | #104 | 4.031 | 4.031 |
Music | #127 | 3.625 | 3.625 |
Sound | #200 | 3.156 | 3.156 |
Story | #234 | 2.781 | 2.781 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Some visual art for environment: https://assetstore.unity.com/packages/2d/environments/medieval-pixel-art-asset-free-130131 Audio: https://assetstore.unity.com/packages/2d/free-2d-mega-pack-177430 https://assetstore.unity.com/packages/audio/sound-fx/free-casual-game-sfx-pack-54116 https://assetstore.unity.com/packages/audio/music/endless-cave-ambience-54032 https://assetstore.unity.com/packages/audio/music/rpg-bgm-dungeon-37116
Link to your source?
https://github.com/alphcodedev/GameJam-GDTV2022
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Comments
Your game is really fun to play.
Great work :)
Thanks for those words :D
This game was really fun to play! Idk if it was just me, but I thought your level 6 was the hardest out of the 10. I liked that level because it felt like there was more of an emphasis on switching between alive and dead that the other levels didn't have as much of. I would love to see more levels where switching between the two versions is more emphasized. Overall I enjoyed this game and would totally play more levels especially if more of a story/ending was developed!
We're really glad you enjoyed playing it!
And yes, you are totally right, when all the levels were done I wanted to improve them and started with level 6 (it was the dumbest), unfortunately, we were close to the deadline and I only had time to finish that one.. so it ended up being the hardest one. However, we want to keep working on the game after the voting period ends, so stay tuned for future updates!
I enjoyed playing your game, perfect movement system, cool lighting and music.
wow, nice controlling! like it
Excellent use of the Flipping on Death mechanic, both forms having different abilities, and the level platforms adjusting forcing you to weave both forms is really nice
Felt exactly like a tutorial level for a full game!
Fantastic work for a first!
Thanks! We wanna keep working on the game after the voting period ends, so hopefully someday this would be just a tutorial.
Great game! Would have loved some sort of ending screen, an "end" to the story.
Visually and mechanically it was a pleasure! I could see a larger game made out of this.
I could see you purposely switching between alive and ghost through a user input and a "heart meter" type resource.
Feels like an already solid game just begging to be expanded :D
A+
Thanks for those words! We also wanted to give sort of a closure to the story but time flew by.
And yes, we do want to expand it :D
Very Cool Mechanics , everything seemed to work fine, Good game overall.
We really appreciate you liked it!