Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AStruthers2000

23
Posts
1
Topics
1
Followers
1
Following
A member registered Apr 18, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! We are glad you liked the game and got some enjoyment out of it. We are working on tweaking the character movement particularly in the water level because we agree, it is pretty difficult. We are also working on saving progress and having checkpoints throughout the level so if you die close to the end you don't have to start over. 

We will certainly be working on this in future releases. Colliders being really clear and consistent is critical for a platformer to be successful and enjoyable and we (and others) have noted this issue as well. Other than that, we are glad you liked the game! 

Thank you! We tried to make that a funny and enjoyable experience for the player. We are definitely going to work on directing the player a little bit better than we did in this release, as well as make the controls a little less touchy. We appreciate the feedback!

We appreciate the feedback! We are going to work on polishing up and directing the player a bit more in a future release, and hopefully strike a good balance between helping the player vs. making the game too easy.

We are glad you enjoyed it! We didn't have enough time to really optimize the product or test it on multiple devices, so that's a good shout out. We are going to work on optimization a little bit to hopefully get good performance on a wider range of machines.

Thank you so much for the detailed response, we really appreciate it! Thank you for all the feedback as well, we didn't have a lot of time to bug test too much and no one outside of us play-tested it. We are definitely going to add a little bit more direction and hints as you suggested and in retrospect finding the loading areas is not really obvious. For the first tree level, you were supposed to drop down to get the key, but like you (and others) stated, there wasn't really enough guidance to indicate what the player should actually do, so we will definitely be working on that. Again, thanks for the really detailed response! We are glad you liked it!

Thank you for the feedback! We are going to definitely work on assisting the player a little more in the beginning and providing just a little more guidance.

Thank you! We are glad you enjoyed the game and liked the world!

Thank you for the feedback! We think the ethereal post process idea is a really good one. Some of the other games we have checked out had their own version of this, so it is definitely something we will try and work on in the future. We are glad you liked the game! If you do end up finishing it, please let us know how you liked the ending!

Thank you, we really appreciate it! We are glad you liked it!

This game was very satisfying to play, and I loved the conclusion dance room lol. I agree with what some other comments say, about the hints being a little too forward. The one puzzle that got me though was the key to unlock the gun. I couldn't figure it out so I ended up just typing in the three given digits and then guessing the fourth until I got it unlocked. Overall, very fun and rewarding game! I loved it

This game was really fun to play! Idk if it was just me, but I thought your level 6 was the hardest out of the 10. I liked that level because it felt like there was more of an emphasis on switching between alive and dead that the other levels didn't have as much of. I would love to see more levels where switching between the two versions is more emphasized. Overall I enjoyed this game and would totally play more levels especially if more of a story/ending was developed!  

I thought this puzzle was pretty fun to play! I don't know what happened but after the end where I got the orb, the screen went white and some angelic noise was playing, but nothing happened after that. I would love to see more levels built in a similar sort of fashion! I really liked the wall disappearing shader, I thought that was cool and looked unique. The only thing I would change is add some quick UI that showed what the red chunks actually did when you collected them. It seems like they unlocked new mechanics, but that wasn't clear until some button mashing. 

The game itself was pretty fun! I would love to know how you did the world streaming with geometry, that was a really cool feature. I wish the view distance was a bit higher but I totally understand why it wasn't due to technical limitations of the players computer. I also wish we could fly around as the bird. IDK if it was a glitch or something else happened, but once I got to that cutscene it sent me back to the main menu and then my mouse stopped appearing and I couldn't click on anything. 

I enjoyed playing this game, even though I kind of sucked at it lol. I liked the simple aesthetic and the mechanics a lot. I would have liked if there was a checkpoint type system because, again, I sucked at actually landing on the platforms. I also couldn't figure out how to beat the third level. I got the dark room and then the hidden tunnel area at the very end of the main corridor, as well as the window at the very beginning that I couldn't seem to jump to, and then ran out of time because I couldn't figure out where to go next. Overall I really liked it! Good job!

I really loved this game! (I felt a little called out in my procrastination habits though... not registering for a new life until I'm about to die is totally something I would do IRL). Overall, a really good game. I thought it fit the theme very well and your emphasis on a clean UI was really clear. One thing I wish I could change is make the manual scroll rate faster. Some of the agent's dialogue popped up too quick to read and scrolling up felt a little sluggish.  I would love to see a version where you get rebirthed and then the next time you play, the choices you made in the first game impact the dialogue the second time around. That would probably be a bit tricky and involve lots of writing, but I think it would make the game feel more dynamic. But again, I really loved the concept and enjoyed experiencing the story!

I thought the idea of consuming organic matter to grow was interesting! I think it would be cool if you started out so small that you could only consume stuff smaller than you, and you needed to grow bigger to consume more stuff. That could have some fun level progression/comedy aspects when you get so large that you can consume entire cities instantly or something to that effect.

I liked the game, it was a challenge. I did not beat it (due to lack of skill) but I will continue trying! One thing I noticed is the movement speed on the ground vs. in the air is hard to get used to. Timing the jumps was a bit awkward due to the far decreased movement speed while in air. I can totally see this being intentional to make the game harder, but from a player's perspective it is a bit odd. Overall really well done! It was fun and exciting to play!

I really liked the bullet hell that this game turned into. I also loved the settings "menu", I thought that was super creative. The game is a real challenge (mainly because my aim sucks lol) and it's fun to attempt to beat my previous score

I really liked the intro and cutscene to the ghost shooter part! I thought it was a funny intro to the game, especially with the confusion and fourth wall breaking. The arcade style shooter was definitely fun and had some challenge! I got to around 300 points before foolishly dying. All in all, well done!

At first I thought this was a cute, simple game. The second the end of the first level came though, I was excited (and a little scared). This game is fun and engaging, and should replace the Google Chrome Dinosaur game. Amazing job!

I really liked the scene, character, and monsters! The look of the game was very nice. Playing on a keyboard, the character moved pretty quickly and was hard to control at times, and occasionally monsters would spawn inside of me. Other than that, however, it was a fun experience with a clear emphasis on the look and feel of the game!

Hello! Hopping Home is a simple platform-puzzle game made for the 2022 GameDev.tv Game Jam! The submission page can be seen here, and the itch page can be seen here. We would love if you checked it out and left a comment or review!

In this game, you play as Braxton the frog. Braxton possesses the unique ability to switch between solid and ghost form at will, which helps them to complete some puzzles and navigate the world effectively. Help Braxton get from froggie church back to their home!


This game is unpolished and will be continuously updated over the course of the next few weeks, but due to the Game Jam rules, will not have any feature updates until after the Jam is fully complete. 





The full source code can be seen on Github. Made in Unreal Engine 5 with music and sound effects from OpenGameArt.org under the CC0 license.