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Transdimensional Towns: Life in Two Dimensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #40 | 3.700 | 3.700 |
Music | #142 | 3.500 | 3.500 |
Story | #146 | 3.100 | 3.100 |
Mechanics | #164 | 3.500 | 3.500 |
Aesthetics | #209 | 3.600 | 3.600 |
Fun | #303 | 3.200 | 3.200 |
Theme | #309 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Diaphragm Organ, SciFi Gui, Low Poly Alien Buildings, The Invasion music piece (All free on asset store)
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Comments
Nice one. I like that Preston still has job, although he now....seeks dimensions for Cthulhu, apperently
Thanks for playing it! My wife said I need to add a way to start a new game and I was like, "Easter Egg!"
incredible I really enjoyed the game, good work. would you try out mine and rate it according.
Nice start! Liked working on my creep spread. But as mentioned before, I just saved for a set of one of everything and that worked. And I also took several starts to get going at all. I think mainly because information on what each building provides is lacking in HUD and tooltips.
Thanks for playing it! I kept meaning to add more info to the tooltips but time just got away from me adding all the little extra stuff. :D
Nice a strategy game!
Thanks for giving it a try and I'm glad you liked it! :D
This was cool i had to play it a few times because i kept getting myself in debt but hey thats a pretty accurate reflection of my life so it fits the theme lol. i think with a bit of polish this could be a fun little colony game
Thanks for giving it a try and the comment! My wife already has a list of feature creeps I need to add to the game for her so if you have any suggestion too, I'll put it on the list. haha
If there was a suggestion i had in mind it would be to take friction off the blocks so the character slides on them when they collide, it might make the game a bit more fluid but it also might make the game less challenging so its a bit of a double-edged sword. The other thing would be small improvements to the swing system, there were a few times i would swing and release and try to hook the next block but Id fallen too far for it to register. You could probably improve that by moving the camera out a little to allow for more room to fall. I wouldnt say these changes are necessary though.
Very impressive graphically and visually. Super cute premise. I just wished the decision making was a little more interesting. Just building food, then jobs, then housing carried me throughout the game while occasionally buying the big building.
Thanks. I just wanted to present a complete game this time even if simple. Normally my jam games are all prototype and no polish. haha I wanted to try and actually do a complete game this time even if it meant simple play. :D But I coded it so it's easy to add extra buildings and resources. :D