Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

3libras

20
Posts
5
Followers
1
Following
A member registered Jan 30, 2022 · View creator page →

Creator of

Recent community posts

The art style is really cute! I had fun with it.

I loved it. Only issue is that level 6 is a big difficulty spike and IMO was the most difficult level. Not a deal breaker at all though.

I wish if you pressed the weapon key of the weapon you had selected it would just switch to the over weapon, switching weapons could get a little annoying and I didn't get the pros and cons of each. I think the assault rifle is better for humans and the rocket launcher is better for the other robot things? 

Ejection mechanic really cool, I wish ejecting felt a little more dangerous while also having it less janky to get back in the mech.

The screen shake while shooting the assault rifle was a bit excessive. I think switching to screen shake on hitting enemies would feel better. Also having enemies flash white when hit would be cool. Also this might be a personal thing, but taking out the little guys was a lot more fun than the robots. The robots were pretty spongey.

I think I got to around 45. I had a great time playing it, the only downside being I don't really have any helpful feedback due to how well polished and simple it is. Good job.

This game had a surprisingly cool atmosphere. I wish it wasn't all trial and error, the ending was not really worth picking random staircases over and over. I liked the block puzzles.

This game is really awesome, but has some big issues. Shifting between dimensions should probably not be a resource, and instead allow the player to freely do it. It sucks to have to restart for trying to scout the map, and enforces a trial and error playstyle in a game where you already have to make a lot of difficult leaps of faith. The platforms only available to the demon version and human version look to similar, and doing platforming over invisible tiles can be hair pulling. Also accidentally throwing tridents (which are a fantastic mechanic otherwise) to where they're too high for you to jump on them is really annoying. The final boss was amazing, but probably a little too hard. I think specifically the part where your trying not to bump your head and the trident climb where annoying. Also, the story and presentation are fantastic. Overall, this is one of the most hype games I've played in this jam, but also one of the most frustrating. 

I wish you could go full-screen in the web version. Also there is a small issue where you have to land onto platforms below the camera. Other than that, a fun little platformer.

I think the game needs some more feedback and game feel. Maybe try having enemies flash white when you hit them, and a sound effect for when they die.

I wish the game had better game feel and feedback. I didn't know how to place towers before I looked in the game's description. That's my fault, but I wish you could learn how to play inside the game. 

Interesting game. I don't really know if I truly got the mechanics because I mostly used just two satellites and spam clicked on them to win, but they seem really interesting. Cool concept. 

Fantastic little game! My only problems where that jumping up one tile gaps could feel a little finnicky and the jump is a little floaty, which helps in landing precise jumps but can make it hard to tell what jumps need good problem solving or good platforming skills. Also I worry that I may have cheesed some of the puzzles, I would have one bro escort the other by swapping dimensions quickly and nudging them along like a bridge. Other than those nitpicky problems, this was a really wonderful puzzler! Great level design!

Fantastic little game! My only problems where that jumping up one tile gaps could feel a little finnicky and the jump is a little floaty, which helps in landing precise jumps but can make it hard to tell what jumps need good problem solving or good platforming skills. Also I worry that I may have cheesed some of the puzzles, I would have one bro escort the other by swapping dimensions quickly and nudging them along like a bridge. Other than those nitpicky problems, this was a really wonderful puzzler! Great level design!

There's a weird balance thing where the hardiest part of the game is the beginning of each wave, versus it being the end of each wave. I beat the game in one try by focusing on fire rate and projectile count.

The game actually has sound and music, it seems like it just didn't work for you. Odd issue, I don't know what could be the cause. I guess I'll see if its a common problem.

I followed you so I can know when you update the game. I'd love to try it.

Fun game! I wish the lose state was fixed. I also feel like the game is more fun when you avoid shooting the enemies, because it forces you to use the timeswap mechanic more. Impressive level design.

I wanted to try the game out, but the loading screen would get stuck or display an error, so I didn't get to play it. Sick art though. If you know a fix let me know.

You can get softlocked by falling into your own pits, and I died on the boss and it glitched the game out so I couldn't continue. Really good graphics and sound though.

Really fun puzzles! I just wish there was some sound and music, along with some juice.

Very impressive graphically and visually. Super cute premise. I just wished the decision making was a little more interesting. Just building food, then jobs, then housing carried me throughout the game while occasionally buying the big building.