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Zuljah

32
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1
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A member registered Feb 01, 2021 · View creator page →

Creator of

Recent community posts

Yey it was fun! :D

So... not a lot worked for me here. I liked the art style and idea but I could not get anything done really because of collider problems and the like - ended up with zero health and a boss and we could not kill each other :D. 

(From honest review thread ;) ) I really liked the mechanics. I also thought the assets work really well for it. Controls were smooth. Biggest downer for me were the decorative people I could not reach - that made for two frustrating losses. But a really nice idea well executed I´d say!

Hey! Just tried it! Amazing work for that amount of time! The 3 minutes I played were a lot of fun! Really cool choice of music as well.

Now that was unexpected... With the two dimensions AND the duality of watching and abducting... But oh well, thx for trying my game! Can´t take too much credit for the style because it´s almost exclusively Kenney assets ;D.

Nice idea. I suck at puzzle games :D

Was fun, you can´t go wrong with survivor style I guess. Sound would have been nice :).

Liked the art! The gameplay idea was also nice but it seemed a bit unfinished. I quit after 2km and 5500 gems because the hell dimension at some point is just too easy while the normal one is mean at points. Also I think the delay when switching was a big problem. If you had no delay there and the dimensions would not restart but continue it would be much more exciting!

nicely done! Really good writing, made me chuckle more than once :)

Okay so this is the game I imagined doing when I first saw the theme and I just couldnt wrap my head around it. Still can´t, I´m too stupid :D. But great job, certainly :D

haha! Who needs a goose game if you can have a dog game? It´s so much simpler to be a happy dog, too!

Nice start! Liked working on my creep spread. But as mentioned before, I just saved for a set of one of everything and that worked. And I also took several starts to get going at all. I think mainly because information on what each building provides is lacking in HUD and tooltips.

Wow, by far my favorite so far! Was it inspired somewhere because I found the minimalist village building a really catching loop! 

Thanks for the feedback! Certain quests/goals were actually one of the things that were cut because of time issues.

Now that was dark. But very impressive. I felt like with voice acting this could be a powerful minigame in a greater adventure!

A bit too hard I think because any mistake you make is basically game over. But the presentation and idea are both really good! :)

Wow. I don´t like FPS and the sensitivity was super high. Also, I was unable to correctly equip the weapon I saved for. Could not see any tooltips either. Still liked it! 

Really nice!

Nice! I really liked the art. Could imagine this being great with more variety, upgrades etc. I had to really turn down the great music cause the gun sound was annoying though :D

Thank you!

I got stuck on a ruined building somehow. But I really liked the way the AI art and other assets were assembled :).

Pretty cool. All these assets look really good together I couldnt believe they are all free.

GJ-Type! Liked it :)

Hm. Liked the music. But well, there´s not really a game yet ;)

This hurts my brain like real dancing :D. Nice design, though!

I really liked the movement mechanics!

Liked it! Don´t really see the theme but it´s fun! :)

I always knew the way to gain faith is to cut down people with a sword! Good basic loop. Can you win?

Hm. Can´t seem to... move?

Was a bit late... credits for assets in the description :)

Hey it´s a bit late now but... where is that list of allowed tools? I could not find it anywhere.