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A jam submission

Synthetic Skies and Organic DepthsView game page

In the realm of Synthetic Skies, lasers define power. In the depths of organics, monsters reign supreme.
Submitted by sniderka, KamoStomp — 1 day, 1 hour before the deadline
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Synthetic Skies and Organic Depths's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#3242.8323.800
Music#4522.5343.400
Aesthetics#4622.9814.000
Mechanics#5642.3853.200
Fun#6182.2363.000
Theme#6242.2363.000
Story#6941.4912.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Unreal arms and explosions (sounds and particles), Music "Slime, Squishes and Oozers" by https://www.freesfx.co.uk, "Closing In" by Eric Matyas www.soundimage.org, "World of Automatons" by Eric Matyas www.soundimage.org, Sound Effects "Laser shot 1" and "Laser shot 2" by Eric Matyas www.soundimage.org

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Comments

Submitted(+2)

Love the game, especially the visuals. Everything feels very smooth and polished. I think the game would benefit from multiple difficulty levels. That way casuals can enjoy the game as much as hardcore enthusiasts. For example for easy difficulty you could let players have either more health or checkpoints, so they don't have to start from the beginning after each death. Other than that, the game is really fun and addicting. I kept challenging myself to go further with every death. You deserve more comments and votes.

Submitted(+2)

The aiming and shooting felt good, the projectiles allowed enough time to A-D strafe but a crouch wouldve been good to have as a dodge mechanic as the 1 hit kill was a bit rough, I got clipped through a wall towards the end which made me RQ a bit lol. Pretty solid foundation though well done!

Submitted(+2)

The shooting felt solid! Love the environments. The instant death felt a little harsh and sadly I didn't get to experience the whole game. Nice work on the submission though! 😎

Submitted(+1)

It's definitely a hard game.

You always want to be on the move with the laser-enemies, and you wanna check your surroundings all the time with the homing eyeball enemies.

Especially the second level can be horror inducing with some jumpscares from the eyeballs suddenly appearing from the fog.

After a bit I digged the instagib vibe.

But can be prty discouraging with the hard resets for some. Especially cause it can be hard to tell by what exactly you died from / see the fast laser projectile.

I enjoyed the experience! It kept me on edge - which I assume you were going for with instagib - so well done!

Great job on creating and finishing a game!

Submitted(+1)

Aesthetically and mechanically game looks good, but I have very big concern about difficulty curve. NPCs often leave you with little to no time to react. Some NPCs have placings where it's hard for player to approach safely and shoot them. In some tries I got to NPC and it immediately killed me after I crossed wall. As "hardcorish" as this game is, sometimes I feel like game is cheating on me. I would suggest implementing 3 HP system or lowering NPC's projectile speed, so player has more time to react. 

Otherwise, I really like what you're trying to do there! Music and sounds helped me to feel immersed in the game. 

Developer

Hi MadnessBuccaneer, thank you for the feedback. I've uploaded a fix for the customizable mouse sensitivity if that helps. Otherwise I agree that it is more "hardcorish" (by design). It is doable, however it might take a lot of tries and movement. We first thought of the 3HP system, although we've opted for the instagib vibe