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A Late Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #19 | 3.947 | 3.947 |
Aesthetics | #21 | 4.421 | 4.421 |
Music | #89 | 3.671 | 3.671 |
Story | #93 | 3.382 | 3.382 |
Theme | #478 | 2.724 | 2.724 |
Mechanics | #515 | 2.553 | 2.553 |
Fun | #521 | 2.566 | 2.566 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yup, (Atelier Magicae - music) (N91Music - Ambience) (Obsydianx, Tinysized SFX Library, Leohpaz, Zapsplat - SFX)
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Comments
This was great with my headphones pumped up!
The atompshphere is amazing, but I don't know how to play it, what I do is just watch TV and play the little game.
Getting all the endings was really fun. The art is also really good. Amazing work
Amazing atmosphere, both visuals and sound were amazing.
Mechanics left me confused at first, and i'm almost certain my "ending" was a bad end, but didn't want to repeat again without being sure
Pretty cool art! simple game but lacks of instruction on what to do. Z key is also feel weird for interaction but still ok I think. After playing the game for some time, I still don't know what is the "slashing" soundtrack purpose, and I also dont know how to lose. I think it will be better if you give information in the HUD more. overall already pretty good!
I liked the game a lot!
First, it is something that happened to me a lot when i was little, always playing late (zombie games) and start to imagine them knocking at my door and things like that, and this is it hahaha.
Second, the end got me so anxious HAHAH, i was just jumping off my chair, i really enjoyed it!
Third, commented this on the game page, srry, wanted to do it here haha.
The ambience here is incredible. What an amazing style all around. The music/sfx fit perfectly, the color palette is so dreary and the art is gorgeous. I love this room you've built and the tone is just perfection. That this was also made by just one person is insane. You are so crazy talented. Even the game's title font is so cool. Just wow.
Great submission! Id say you may need some more visual clues such as mouse hover over pop-ups as well as more things to get people going at the start to figure out how to play. My other suggestion would be that the Z key isn't too intuitive as a keyboard game player. Either sticking that in the UI somewhere or changing it to a more normal E or F would be the way to go.
At first, I want to add an outline when the pointer hovers over the object. But I just think it will be too easy for the player to solve the mystery. Yeah, I've got to find another way to tell the player which object they should be staring at.
And you should use the arrow key to move the pointer, I forgot to disable WASD movement xD
Good soundtrack, very stylized graphic style, transmits depressive mood, recommended
Thanks!