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A jam submission

The Great FleeceView project page

Submitted by sbswarupbasu — 1 day, 2 hours before the deadline
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The Great Fleece's itch.io page

Results

CriteriaRankScore*Raw Score
Story#5642.0792.750
Sound#6172.0792.750
Music#6451.8902.500
Mechanics#7631.8902.500
Fun#7831.8902.500
Overall#8041.8902.500
Aesthetics#8451.8902.500
Theme#8871.7012.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/templates/tutorials/the-great-fleece-110186

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Comments

Submitted

The game was fun and the voice acting was great! If this was done just for the jam, it was very well done. Some feedback: 1. The camera angles can be wonky and since they just SNAP to the next camera, it can be disorienting. I would use a transition between cameras to help this out. Or even allow the player to control the camera. 2. Since it's kind of a zoomed in view, I never really could tell where the coin trick would even help me. If the camera was zoomed out or if the player had control instantly the coin mechanic becomes more valuable. 3. The coin should make some noise. It was hard to tell that it did anything. Also have the guard say "What was that!?!" telling the player that the mechanic worked. 4. After getting past the guards the rest of the level was a cake walk. Maybe stagger the cameras? We want the player to have to do something, not just walk along the wall knowing they will not be spotted. 5. The ending was odd. You get to a door and you can't even tell if the player opened it. I did click on the door after I got there and the game froze so I had to redo it just to make sure that was the end. Anyway, well done!

Submitted (1 edit)

The game premise is good. I like the idea of being a thief and distract guards to sneak around. However, I think the movement and camera control could be improved.

Edit: so apparently this is a game template for an unity course...? Not that I mind but you probably could have done more with that existing asset pack.