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Last Medieval Weapon Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #169 | 3.778 | 3.778 |
Story | #178 | 3.111 | 3.111 |
Aesthetics | #339 | 3.444 | 3.444 |
Music | #360 | 3.111 | 3.111 |
Overall | #361 | 3.222 | 3.222 |
Sound | #365 | 2.889 | 2.889 |
Mechanics | #415 | 2.889 | 2.889 |
Fun | #423 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/3d/environments/low-poly-medieval-market-262473
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Comments
I think you did a good job on this! Some minor things I noticed is the view on itch.io seems too big for the screen and I have to scroll down to press the done button, and back up to see the rest of the game. I wonder if the itch.io setting for full screen might have been better for this game. Since it's a minor detail, and might not be affecting other people. I can try to ignore it. Other than that I thought your game was fun and you did a nice job on it!
I quite like this game! The concept is great, and I found it very engaging to read the rumors and try to figure out which weapons to stock. The weapon stand is also decorated well, though it was hard to see which weapons I could click on at first. Having labels or some other way of making them visually distinct from the decorations would help. Also, some text didn't have backgrounds, making them a little hard to read. They could benefit from the same style of backgrounds used in the popups when you hover the mouse over the weapons. Overall, nice work!
Thanks for the great feedback! I must admit, I cheated when it came to the layout. The free asset pack on the Unity Asset store had a sample scene and that's what I used. I placed the camera where I wanted it and then added a large stone fence behind the shop so it wasn't just black. Yeah, I contemplated doing labels, but in the end ran out of time and put my last bit of time into adding more rumors. I started with 5, but then thought that having a bunch where the game would just grab 5 of the bunch would be better. Is the text you're talking about on the Main Menu? I totally forgot to use backgrounds on that scene. Thanks so much for the kind words and for playing it!
Beautiful sound effects and aesthetics, great concept. I really liked it!
Thanks so much and thanks for playing it!
Cool idea for the Jam ! I had a hard time understanding at first. Maybe a tutorial at the beginning helps to explain the mechanics of the game and the hits and goals. Overall good job!
Thanks for the feedback! I should have put at least instructions into the pause menu. Ran out of time for much else, really. Thanks for playing it!
Interesting game. We interpreted the theme very similiarly
Awesome! I'll check it out!
Feels like a hidden object game at some points :D Liked the hints, would like to have the weapon names in the tooltips. Some rounds I just clicked DONE as I was fine - did this 3 times in a row.
Some goal to reach vs the other shops would be good so I know what I am trying to achieve.
Fun idea overall, good job
Thanks! Yeah, I thought about adding the weapon names in the tool tips, especially the spear since the shader I used didn't do a great job highlighting that weapon. But ended up running out of time. Thanks for the feedback and for playing it!