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Blue Witch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #752 | 1.512 | 2.000 |
Sound | #979 | 0.756 | 1.000 |
Aesthetics | #980 | 1.323 | 1.750 |
Story | #983 | 0.756 | 1.000 |
Mechanics | #1016 | 0.945 | 1.250 |
Theme | #1018 | 0.945 | 1.250 |
Overall | #1027 | 0.945 | 1.250 |
Fun | #1037 | 0.756 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Everything, I reskinned Brakeys tutorial with CC0 assets from itch.
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Comments
A good start. While obviously not complete, it already feels quite solid with dialogue options, working controls and a moving camera. Would love to see where this goes... :)
Sounds like you ran out of time, but that doesn't mean you have to give up! Once the voting period is over, take this as a starting point and keep going :D
For sure!! I'm deep into learning state machine logic and learning how to implement it in code right now!
Can't say it is a bad game because there isn't anything there to call it a game yet. The gameplay area is minuscule but the camera follows the player anyway allowing you to see beyond the play area. I would recommend blocking the camera for small levels, if you are going to have the camera follow the player try to learn to place limits on it so it doesn't show anything beyond the play area. Another recommendation is to create objectives. Unless it is some kind of sandbox game there should be a winning condition and there doesn't seem to be any here. Defeating all your enemies, collecting any number of objects, surviving a certain amount of time or enemies and/or reaching the exit are some of the most common objectives in a game. Don't be discouraged if it was your first attempt and you didn't have enough time to finish this time. Consider it a learning experience.
Yeah, I can't say I'm not disappointed with how it turned out, but I only just started learning GDscript this month, and I got distracted by learning to use a couple add-ons in godot instead of focusing on actually making any game play.
Just one more learning experience that didn't quite turn into a game....