Thanks for taking the time to play our game and giving feedback. Glad you enjoyed our game.
PabloIR
Creator of
Recent community posts
Thank you for taking the time to play our game and giving feedback. The helmet started after our 3d artist first revealed the zombies. I told him that the hair looked like it could easily be detached from the main model and we could make it a different object attached to the head to have some variety in our zombies, maybe even adding some helmets for added difficulty. He made and shared the bald zombies and the two helmets in a short time but never shared any hair, not even the original hairstyle. In the end, all our zombies ended up bald. Glad you enjoyed our game.
A nice and relaxing game, it took me a while to finish but I couldn't stop until I found every shell and crab. Good graphics, original mechanics, and fitting music and sound effects. The right-click camera could use some work and I'm not sure how much it fits a last-stand theme but nonetheless a good game.
Fun time waster. The starting volume is too high, it can be easily changed in the settings but I feel it would be better to have a lower starting point. Good gameplay loop and mechanics. Sometimes the available upgrade path is annoying, forcing you through a certain path and can feel like forcing downgrades.
Thanks for taking the time to play our game and giving feedback. We planned to add more powerful weapons with limited ammo. We also planned to have the zombies target and eventually open the closed door on the upper floor but we ran out of time to implement it. I believe your game to be The World Gem. The game itself is fine but you either need to shorten the opening cutscene or a way to skip it (Or if you can skip it make clear how to do so).
Hello, I'd appreciate it if I could borrow a few minutes of your time to try out our game and give some feedback. I made a zombie survival FPS game in Unity with some friends. It's been a pretty hectic week but we have a playable build: https://itch.io/jam/gamedevtv-jam-2024/rate/2738857 You can move with the W, S, A, and D keys, a controller d-pad, or the left stick (left stick doesn't move forward or backward on WebGL for some reason), jump with space bar or the right shoulder button, run with the shift key or left trigger, and fire with the left mouse button or the right trigger. We have 3 builds Webgl, Windows, and a macOS build. It's our second Jam and we'd like to know what we did right, wrong and where we need to improve.
Not the most original idea but it was implemented pretty well. It had smooth gameplay and it can be a fun timewaster. I'd recommend some refining the tile placement, water fountains are usually attached to a wall or a column with impassable terrain, and it would be a good idea to disable player movement after death. If you are planning on working some more on it I would consider adding the option to upgrade projectile size and rate of fire. I would also consider a dodge cooldown that can be reduced if you insist on not adding any more attacks/spells. All in all, it is a good game, especially considering it is your first Jam.
Not the most original idea but it was implemented pretty well. It had smooth gameplay and it can be a fun timewaster. I'd recommend some refining the tile placement, water fountains are usually attached to a wall or a column with impassable terrain, and it would be a good idea to disable player movement after death. If you are planning on working some more on it I would consider adding the option to upgrade projectile size and rate of fire. I would also consider a dodge cooldown that can be reduced if you insist on not adding any more attacks/spells. All in all, it is a good game, especially considering it is your first Jam.
Hello, I'd appreciate it if I could borrow a few minutes of your time to try out our game and give some feedback. I made a zombie survival FPS game in Unity with some friends. It's been a pretty hectic week but we have a playable build: https://itch.io/jam/gamedevtv-jam-2024/rate/2738857 You can move with the W, S, A, and D keys, a controller d-pad, or the left stick (left stick doesn't move forward or backward on WebGL for some reason), jump with space bar or the right shoulder button, run with the shift key or left trigger, and fire with the left mouse button or the right trigger. We have 3 builds Webgl, Windows, and a macOS build. It's our second Jam and we'd like to know what we did right, wrong and where we need to improve.
Hello, I'd appreciate it if I could borrow a few minutes of your time to try out our game and give some feedback. I made a zombie survival FPS game in Unity with some friends. It's been a pretty hectic week but we have a playable build: https://itch.io/jam/gamedevtv-jam-2024/rate/2738857 You can move with the W, S, A, and D keys, a controller d-pad, or the left stick (left stick doesn't move forward or backward on WebGL for some reason), jump with space bar or the right shoulder button, run with the shift key or left trigger, and fire with the left mouse button or the right trigger. We have 3 builds Webgl, Windows, and a macOS build. It's our second Jam and we'd like to know what we did right, wrong and where we need to improve.
It was an original interpretation of the theme. There was no sound for me so I couldn't rate it. The collisions could use some work. The canvas wasn't properly aligned making it impossible to understand without entering full-screen and even then some text seems to be rendered outside the game window.
Can't say it is a bad game because there isn't anything there to call it a game yet. The gameplay area is minuscule but the camera follows the player anyway allowing you to see beyond the play area. I would recommend blocking the camera for small levels, if you are going to have the camera follow the player try to learn to place limits on it so it doesn't show anything beyond the play area. Another recommendation is to create objectives. Unless it is some kind of sandbox game there should be a winning condition and there doesn't seem to be any here. Defeating all your enemies, collecting any number of objects, surviving a certain amount of time or enemies and/or reaching the exit are some of the most common objectives in a game. Don't be discouraged if it was your first attempt and you didn't have enough time to finish this time. Consider it a learning experience.
First time poster. We made a zombie survival game with some friends. It's been a pretty hectic week but I believe we have a playable build: https://pabloir.itch.io/gdtv-last-stand You can move with the W, S, A, and D keys, a d-pad, or the left stick (it doesn't work properly on WebGL for some reason), jump with space bar or the right shoulder button, run with the shift key or left trigger, and fire with the left mouse button or the right trigger.
We have 3 builds Webgl, Windows, and a macOS build that is a bit behind.