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NightMare Break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #503 | 2.704 | 3.200 |
Music | #514 | 2.535 | 3.000 |
Aesthetics | #623 | 2.704 | 3.200 |
Story | #655 | 1.859 | 2.200 |
Overall | #667 | 2.366 | 2.800 |
Sound | #680 | 1.859 | 2.200 |
Fun | #709 | 2.197 | 2.600 |
Theme | #868 | 1.859 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Only from scrapped original projects/unreleased personal projects
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Comments
idk if it was a bug or not, but some sound effects when you attack would be cool. Did like the background stories and fighting mechanics!
Sadly we didn't have time to implement Sound effects, but game plan some in for the next major Update. Aka the Polish update =_='
The game froze on the reward screen, I was clicking everything to escape it, wasn't able to figure it out. It feels like you have a game-breaking bug. As I know you can fix it and upload it again. Check it out before voting ends.
Good luck with your project bruh!
Thanks for the heads up and thanks for playing! I must have missed that on my final sweep.
Well the intent was to not touch it as much until after Voting to at least to be fair, but I'm assuming it's that terrible, Our Programmer should have it updated soon.
The art is really cool and the game is simple but engaging
Glad you like the art, and find gameplay loop engaging. Our plans are polishing it up a bit, and adding a bit more meat to these bones to make it a bit more tactical, Less completely on the whims of RNG. Wish we had more time collectively to put the rest of the stuff we wanted in, but all of us working full time jobs kind of stopped us from going completely hog wild. Honestly the week long deadline gave us enough breathing room to have an excuse to make something.