Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wanted Poster Studios

22
Posts
6
Followers
3
Following
A member registered Jun 19, 2021 · View creator page →

Creator of

Recent community posts

Looks great, gameplay is a bit lacking, not entirely sure what the idea was for on this one, but it looks really good, Just don't really see how this scales up mechanic wise.

I lost my Wife, I lost everything! Loved how chaotic and frantic it was, and took a bit to understand what was going on, but once I had it, I did what I could to save them. I've noticed you can absolutely clip through the wall btw, loved how the music was dynamic, wish it looped better, I think on of the tracks just snap to beginning instead of being a clean loop. Really well done for a decent little meme game.

Well I died in a ditch... 10/10 no notes.

This doesn't really feel finished at all, I think the this need a bit more time to flesh out, I feel like the character dies WAY too Soon for you to get your Barings, and you are overwhelmed and dead after 5 seconds. Would like to see this with a bit more time in the oven. Lovely Art though.

I can see this is one of those  "Not for me" type of games. Looks stunning, but mechanically I don't find it riveting, and depressing plot about the end of all things, bit of a stretch for the theme of the jam for me honestly. That being said I'm sure this scratches some other people's itches, and I can see this getting a lot of fan fair if built on.

It's okay, the only real feed back I'm getting is my points increasing when it spreads the chemicals. This really needs some comically over exaggerate explosions, just really go Ham on it. Also the art is just all over the place, you got a lot of mixels going around, and it's just not really jelling well aesthetically. Looks more Kitbashed then intentional really. I feel like this needs a bit more to it.

I rather enjoyed the puzzle mechanics on this one, The spirit possession system was fun and the puzzles where really well thought out. Not sure sadly if this really hits the theme too well, but I think this can really be expanded into something more.

This is very impressive work! Everything about this is satisfying, they gun shot, the speed, how the player is handled, and the lovely little cutscene to start with some cheesy lone wolf style voice acting was top notch. I will say the camera started to bug out when I entered the Saloon part of the level, and it caused my untimely death which is a shame. If this is expanded on, I'd recommend seeing about doing a Culling method for the roof, or just removing the room entirely, and using camera trickery to hide it, or just delete the room once you hit a trigger.  Also Subtitles would have been nice, the game's audio balancing on launch is pretty Loud, so you can hardly hear the voice work,

Controls are a bit unwieldy, but I played it with keyboard, very impressive work For Scratch though, It's insane what people can do in that little engine. If I where to make a recommendation, have it to where you can lead the shot better, by having you fire from both sides of the ship, or communicate better which side is the side firing, as well as having the cool down timer or visual for the reload, instead of just a sound que.

Sadly we didn't have time to implement Sound effects, but game plan some in for the next major Update. Aka the Polish update =_='

Well the intent was to not touch  it as much until after Voting to at least to be fair, but I'm assuming it's that terrible, Our Programmer should have it updated soon.

Glad you like the art, and find gameplay loop engaging. Our plans are polishing it up a bit, and adding a bit more meat to these bones to make it a bit more tactical, Less completely on the whims of RNG. Wish we had more time collectively to put the rest of the stuff we wanted in, but all of us working full time jobs kind of stopped us from going completely hog wild. Honestly the week long deadline gave us enough breathing room to have an excuse to make something.

fr fr, *Cries eyes out while hugging the tv*

So finally got a chance to play it with my brother. handles pretty well visually stunning, Player 2's keyboard controls didn't seem too comfortable according to my brother, and he was forced on the unwieldly player 2 controls even though I used a DualSense Controller.

We didn't test out if multiple controllers worked, but still the core is there.  as for the Cards, wasn't sure how to use them sadly, but might require more tinkering and reviewing the controls more then likely.

I have a Version 1.2 ready to go, but going to wait until after the Jam finishes before posting it.

Man this is some of the most fun I had with a game in a while. Needs music and weapon switching, but super satisfying, can't wait to annoy my friends to play this one so they can get to feel the satisfaction of this marvel! Consider me a sale when the game is done!

Interesting, I have a few hidden mechanics in my Game that I didn't have time to explain myself. But that's actually pretty fun parry system

I really enjoyed the twist on this one. It's simple yet Satisfying! Part of me would love a more Randomize Spawn pattern, but I guess the idea of the game was to inch ever closer to the end by pattern recognition. I can see this being a nice little mobile game to past the time with.

Out of all the games so far, this seems pretty fleshed out. I will say that the camera and the aim is a bit too sensitive for my liking. Perhaps adding way to tweak that would be nice. Also you might want to add a free melee option, or multiple weapons, cause you kind of SOL when you are out of bullets.

Yeti was indeed not ready... Looks good though,

Well not sure if this constitutes as a bullet hell. I will say this does have a decent game feel. I think it's a bit too easy. the Antlions don't spawn fast enough for the challenge to ramp up, and the fact everything dies in one hit makes it a bit too easy. Needs a bit more risk and reward, or a better ramp in difficulty.

Thanks for the Reply! Been watching the video, and Loving the reactions. A few points on that.

When the Monster Spawns super close, they are actually close to randomly. The Monster is actually invisible and following you the whole time. And when the timer goes off, we do warn you a bit, but the position is random, makes for good organic scares.  The Monster Gets faster per puzzle Solved.

Key Item thing, does cause issues, cause the code goes there. feels like its' a bit hidden.

And interactibles are kind of a pain, mainly due to the fact on how RPG Maker works, and I wanted big Sprites. That's my B. And i'm sorry.

The Music is indeed killer, glad you liked it.

Overall I look forward on finishing the video, and I hope you check out our next Game, when it drops.