I'm with DavidJH777. The steering control could be better, and I got pinned by some enemies at some point (also into a few buildings). Excellent presentation, art style and cool idea, but could improve with some fine-tuning
Play Deliver the pizza!
The Last Order's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #1 | 4.714 | 4.714 |
Overall | #39 | 4.000 | 4.000 |
Fun | #109 | 3.714 | 3.714 |
Story | #164 | 3.143 | 3.143 |
Sound | #185 | 3.286 | 3.286 |
Music | #274 | 3.286 | 3.286 |
Mechanics | #361 | 3.000 | 3.000 |
Theme | #495 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
5
Did you use any existing assets? If so, list them below.
Kenney.nl 3D assets for Roads, City, Houses
Comments
Your game looks like it may have potential but I ran into some serious issues.
The first was collision. Once surrounded, there is no way to escape and you just have to wait to die. I even got pinned by 1 enemy once. Also I spent most of my time just trying not to get traped that I didn't have time to look for my dropoff
The next was controls. It's really hard to stear.
I hope this isn't too negative, I just wanted to give you honest and constructive feedback...
But it does have a fun look and love how the letters are at different angles the menu screen! That's a very nice artistic touch!
I couldn't exit your game. Had to Ctrl+ALt+Del. Please fix. Great art style, i'm jealous.
Great game ! I enjoyed the gameplay. You can really feel the improvement of the AI with the fixed navmesh. I loved the 2d and 3d art, very good quality.
Really cool looking game reminds me of this blender blog. Really fun to play
The city looks really cool and just driving around is fun. Cool idea overall.
Sometimes it's hard to find the delivery point, some stronger indication would be great.
Thanks for checking it out!
You are otally right, we did not manage to integrate the minimap with an arrow indicator sadly and the markers should have been placed a little higher for sure.
Although we didnt change the markers as it would be considered an improvement we fixed the navmesh bug if you would like to check it again ;)
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