The controlls are a bit funky, but I had fun figuring out the base mechanics:D
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Rangs Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #153 | 3.182 | 3.182 |
Mechanics | #239 | 3.273 | 3.273 |
Fun | #279 | 3.364 | 3.364 |
Overall | #379 | 3.182 | 3.182 |
Sound | #422 | 2.727 | 2.727 |
Aesthetics | #484 | 3.091 | 3.091 |
Music | #489 | 2.636 | 2.636 |
Theme | #729 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No
Comments
Cool mechanic! You could generate more levels with this core concept, but the 3 levels you created provide a great vertical slice of what the game could be with more time. I couldn't quite match the theme with the game, but it was fun. I especially liked when the king comes all the way and swallows the camera when he tells you something, lol. Good job!
I really loved this mechanic! The intro was also so good, the dialogue sound haha
The timing stuff was so cool, the map could've been presented a little better, but it was great overall!
Really interesting mechanic, especially using the timers to figure out when they should be travelling to which parts of the level. Really impressive! And also very funny!
Well done on the mechanics, overall they worked really well. Would like a little more feedback, I wasn't sure why I was losing on the first level when I got to the flag... realized it was hitting the wall eventually.
It was a little too much for my nerves so I didn't finish it lol but the overall "silly" theme is funny and the mechanics look great.
(good voice acting my dude :DDDDDD )
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