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brampster

19
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2
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4
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A member registered Apr 25, 2020 · View creator page →

Creator of

Recent community posts

Yes, I can understand getting the difficulty tuned right was a challenge.
But I tried it again and I would say you got it right for my taste! When I got the air controls and timings learned, like with all platformers, it wasn't too difficult.

Thank you so much! Really glad you liked the mechanic and game! Makes me glad I made it. 

Haha yeah the dialogue sound just popped into my mind while I was walking around and I recorded it with my phone right away :P just sounded the right amount of weird.

Ah I see!

Haha great game! I liked the aesthetics of the game and it's just fun! I was pretty bad at it in the beginning but got the hang of it. Would be nice if it progressed and maybe new enemies appeared.
Enjoyed it! Their jumps and the laugh when they get you! :D so funny and felt great.

Haha great game! I liked the aesthetics of the game and it's just fun! I was pretty bad at it in the beginning but got the hang of it. Would be nice if it progressed and maybe new enemies appeared.
Enjoyed it! Their jumps and the laugh when they get you! :D so funny and felt great.

Nice theme and vibe! Fun little platformer although pretty difficult and it would be great if the game window was bigger or the scaling a bit different. I liked the feeling of playing the game!

Nicely done! I love the theme and the little intro! The platforming could be helped by a little "coyote-time" and maybe going through platforms when going up. I'm not sure what to do when reaching the "Stop" sign, or if the level ends there?
Really liked the vibe and idea, and the light lighting up when reaching the goal is really nice! :)

Nicely done! I really like the parallaxing stars background and the overall feel. For some reason I seem to win when I pick up 1 lemon even though the instructions say 5 to win. Would also be nice if ships spawn and fly more different paths. Sweet little game!

Haha thank you my friend! I'm very glad you both liked the mechanic and found it funny! :D
I cherish the appreciation of the dankness!

Thank you so much, I'm glad you like it! And liked the silliness :). It was fun to make.
The mechanics turned out working alright even if I wasn't sure they would at all for awhile.

Thank you! I'm glad to hear that you liked the mechanics! Wasn't sure it would work out to anything for a while.
And thank you for the feedback, that's great, and definitely, I should add a hit effect to make it more clear what's happening.

Thank you, really glad you enjoyed the theme! Means a lot. It was fun to make.
Haha thank you! :DD

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Nicely done! Really cool little card battler that was fun and engaging to play! Took a couple of tries, a pretty difficult game, but eventually, I survived and defended the kingdom :D.

Some minor quality of life things could be improved like the cards bug out a bit and maybe even auto end round if you have no points left.
I liked the mechanics and the challenge!

Nicely done! I liked the environment and the mix of the 3d and 2d. Cute and nice concept!

Omg cute! Great idea for the theme and really like the aesthetics! I wasn't sure in what direction the paws went in the beginning but I got the hang of it. Nicely done!

Nicely done! Yay I found all the targets! :D Neat game.
Even if it's a simple mechanic I had fun finding all the targets! And great to hear that it was therapeutic, you overcame and learned things. Awesome! That's what it's all about!   

Haha nicely done! Really like the aesthetics, music and sound effects. Sweet little order game but the style, vibe and theme got me. The zombies farting when queing was quite distracting :D

Nicely done! I liked the aesthetics, great vibe. It's a difficult game, my best was 66 seconds. After a couple of runs it took around 15 seconds for the tower to spawn, while in the beginning, it spawned right away.
Cool.

Nicely done! I like the style, gives me retro vibes. There seems to be a stop if you turn the character too far.
Feels like a last stand!