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brampster

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A member registered Apr 25, 2020 · View creator page →

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Cool little mechanics and its own thing, nicely done! And also quite a few levels and a boss fight. The progression of using dash and jump together was also cool. Pretty difficult and it takes a while to learn how far you go compared to the meters. It was a bit frustrating when you reached a platform but just below it and had to do everything over again, or didn't see where you where going and needed trial and error. I didn't always bounce on the cracked eggs.

Nice intro and cute characters, working out to get stronger was also a funny detail, and the music was awesome!

Such a cool setup and game! With all the switches and stuff, interacting was fun, so nice, and the mirror lol! Liked the characters and presentation as well. Didn't realize all the things you could interact with at first but I soon figured it out (the brake for example). A little annoying when the shooty guys sneak up on you and I ended up in a spawn kill loop where one shot me at spawn and just span around the spawn.
Difficult and challenging for one's patience, can't say I got very far but really cool, fun setup, and it even has progression! Well done.

But after avoiding security and just sprinting through it all, it got really chaotic and fun. Satisfying to reach the boss and yeet him!

Ok, I couldn't help myself... UNLIMITED POWER!

Sweet! The presentation was good and it was a calm and nice experience! Definitely gave the feeling to want to be able to afford the next step, upgrade hunger. I reached nuclear pretty quickly, but still it was nice doing that. Fullscreen did not work for me, I couldn't click anything.

The progression kept me hooked for a while! Nice game, like that you could choose your own gear and like the title says, I just wanted to shoot one more and clear one more level. Nice work!

Simple but satisfying and it works good!

Loved the artstyle, characters and the intro visuals and boss messages :D. I had more problems with security than I thought and I don't know if I just got unlucky not hitting them with any objects but I just tried to run past them after being caught a couple of times. Great job and vibe!

Nice power trip and loving that the scale kept going up! I got satisfaction from popping things and being Clark the spark! 

We had to nerf the coffee in the end of development unfortunately ^^
What happens is the players' vision becomes darker, sounds mute and your head/vision starts to sway. But having the player take damage posed some problems.
Wow that's weird!

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Thank you for the feedback and kind words!

Yeah we were aiming for something more like the base for a small game, or rather prototype /vertical slice for it, and to see where that would take us. Totally agree about the time investment for a jam though and we somewhat unintentionally blew past that.

But that's great feedback and we could have cut waay down on the number of missions to achieve it, or I would have liked a "jam mode" that did that. Going to keep that in mind. Then, there's an option to engage with more content if the player wants to.

Wow this is sooo trippy and really cool! The visuals and everything is amazing and so weird, really like it. I figured out the controls (I think) but would help to know them from the start and I wish I didn't get thrown off the map so often by the orbs. But presentation and weirdness wise its so nice!

Congrats on your first published game! I found it enjoyable. The whole atmosphere, the animations and models are really fun and its own style! Leochu bounced away really far when I shoot him and there could be more content in the game, but nicely done! 

Nice! Fun with the progression system and I like the looks, especially of the station! The whole presentation is just cozy!

Hey cool puzzle game! Got me invested in figuring out the levels, especially game A. Nice rules for the plants and it worked well. Took more effort to figure out the concepts in game B. Charming visuals as well, nicely done!

Haha nice! Similar theme about translating alien text as our game, nicely done and cozy artstyle!

Took me a while to figure it out, and realize what I was doing, but I made it through and solved it! With the help of some pen and paper. Really digged the atmosphere, visuals and sounds, nicely done.

Yes, I can understand getting the difficulty tuned right was a challenge.
But I tried it again and I would say you got it right for my taste! When I got the air controls and timings learned, like with all platformers, it wasn't too difficult.

Thank you so much! Really glad you liked the mechanic and game! Makes me glad I made it. 

Haha yeah the dialogue sound just popped into my mind while I was walking around and I recorded it with my phone right away :P just sounded the right amount of weird.

Ah I see!

Haha great game! I liked the aesthetics of the game and it's just fun! I was pretty bad at it in the beginning but got the hang of it. Would be nice if it progressed and maybe new enemies appeared.
Enjoyed it! Their jumps and the laugh when they get you! :D so funny and felt great.

Haha great game! I liked the aesthetics of the game and it's just fun! I was pretty bad at it in the beginning but got the hang of it. Would be nice if it progressed and maybe new enemies appeared.
Enjoyed it! Their jumps and the laugh when they get you! :D so funny and felt great.

Nice theme and vibe! Fun little platformer although pretty difficult and it would be great if the game window was bigger or the scaling a bit different. I liked the feeling of playing the game!

Nicely done! I love the theme and the little intro! The platforming could be helped by a little "coyote-time" and maybe going through platforms when going up. I'm not sure what to do when reaching the "Stop" sign, or if the level ends there?
Really liked the vibe and idea, and the light lighting up when reaching the goal is really nice! :)

Nicely done! I really like the parallaxing stars background and the overall feel. For some reason I seem to win when I pick up 1 lemon even though the instructions say 5 to win. Would also be nice if ships spawn and fly more different paths. Sweet little game!

Haha thank you my friend! I'm very glad you both liked the mechanic and found it funny! :D
I cherish the appreciation of the dankness!

Thank you so much, I'm glad you like it! And liked the silliness :). It was fun to make.
The mechanics turned out working alright even if I wasn't sure they would at all for awhile.

Thank you! I'm glad to hear that you liked the mechanics! Wasn't sure it would work out to anything for a while.
And thank you for the feedback, that's great, and definitely, I should add a hit effect to make it more clear what's happening.

Thank you, really glad you enjoyed the theme! Means a lot. It was fun to make.
Haha thank you! :DD

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Nicely done! Really cool little card battler that was fun and engaging to play! Took a couple of tries, a pretty difficult game, but eventually, I survived and defended the kingdom :D.

Some minor quality of life things could be improved like the cards bug out a bit and maybe even auto end round if you have no points left.
I liked the mechanics and the challenge!

Nicely done! I liked the environment and the mix of the 3d and 2d. Cute and nice concept!

Omg cute! Great idea for the theme and really like the aesthetics! I wasn't sure in what direction the paws went in the beginning but I got the hang of it. Nicely done!

Nicely done! Yay I found all the targets! :D Neat game.
Even if it's a simple mechanic I had fun finding all the targets! And great to hear that it was therapeutic, you overcame and learned things. Awesome! That's what it's all about!   

Haha nicely done! Really like the aesthetics, music and sound effects. Sweet little order game but the style, vibe and theme got me. The zombies farting when queing was quite distracting :D

Nicely done! I liked the aesthetics, great vibe. It's a difficult game, my best was 66 seconds. After a couple of runs it took around 15 seconds for the tower to spawn, while in the beginning, it spawned right away.
Cool.

Nicely done! I like the style, gives me retro vibes. There seems to be a stop if you turn the character too far.
Feels like a last stand!