I spent most of Day 2 on sleep(compensated the first day and recovering from the fatigue). At first I thought that I might end Day 2 without much progress, but hey I got something now.
After I finished the polishing for arm and leg of the player character then connecting them to the body, I tried to make the body seems like it's wearing some kind of clothes. Well it's not entirely failured but it's also not the best.
Instead of agonizing with the messed up model, I decided to finish up the best I could and move on to setup material slots so I could customize the colors in unreal engine. I won't use any textures because I think the default materials without texture are already nice. Well except for the face which I'll see what I wanted to do, if I have time I'll make a quick texture, if not I'll make even quicker texture xDD
For Day 3, I'm not sure when I'd sleep but during the day I might not be able to sleep like yesterday. So I'm planning to finish up rig and animations quickly before trying to finish all the other characters.
Let's see if I could finish up all of these. I would still have enough time to develop all the systems if I could. If not, then I'll try to come up with something but somethings can't be compromise.
I nearly forgot that I still have to make environment models lol