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Day 2 ended, how was your day?

A topic by DRAKOSEA created May 26, 2024 Views: 170 Replies: 6
Viewing posts 1 to 3
Submitted(+2)

I spent most of Day 2 on sleep(compensated the first day and recovering from the fatigue). At first I thought that I might end Day 2 without much progress, but hey I got something now.

After I finished the polishing for arm and leg of the player character then connecting them to the body, I tried to make the body seems like it's wearing some kind of clothes. Well it's not entirely failured but it's also not the best.

Instead of agonizing with the messed up model, I decided to finish up the best I could and move on to setup material slots so I could customize the colors in unreal engine. I won't use any textures because I think the default materials without texture are already nice. Well except for the face which I'll see what I wanted to do, if I have time I'll make a quick texture, if not I'll make even quicker texture xDD

For Day 3, I'm not sure when I'd sleep but during the day I might not be able to sleep like yesterday. So I'm planning to finish up rig and animations quickly before trying to finish all the other characters.

Let's see if I could finish up all of these. I would still have enough time to develop all the systems if I could. If not, then I'll try to come up with something but somethings can't be compromise.

I nearly forgot that I still have to make environment models lol

Submitted(+1)

I don't know what you guys think about my progress, but finally finished with the player character model is so satisfying. I'm so tired. I don't know if I'd be able to finish all those models that I must make within today or tomorrow. Well let's take some rest and stop being pessimistic. See ya for the tomorrow update!


Submitted

I finished and submitted my game, I think it's rather  good(it's a post-apocalyptic area51-style fps), love your progress, gmae dev can be hard, especially when you're stressed out because of a deadline or other. I see you're using Unreal, awsome ! I use Unity but I want to move to Unreal very soon, infact, I litteraly participated in the game jam to get an Unreal course to learn it !

Submitted

try official tutorials first. it'll get you a quick start. Also try out blueprint visual scripting first. Once you realized performance problems, you could switch to C++ anytime later on. Most people stuck at C++ and given up, so I generally recommended people to give blueprint a try.

Submitted

Thanks for the advice ! But I will try C++ at somepoint as I actually already have experience and have coded in C++ before and I'm pretty good at it !

Submitted

Well if we're not talking about making front-end stuffs with C++, I also have some skills in C++. But Unreal is using its own script, not purely C++. The systems hiearachy is also something that's hard to deal with. It's better to understand these fully before taking a dip into C++ realm for Unreal.

Submitted

Got It !