try official tutorials first. it'll get you a quick start. Also try out blueprint visual scripting first. Once you realized performance problems, you could switch to C++ anytime later on. Most people stuck at C++ and given up, so I generally recommended people to give blueprint a try.
Viewing post in Day 2 ended, how was your day?
Well if we're not talking about making front-end stuffs with C++, I also have some skills in C++. But Unreal is using its own script, not purely C++. The systems hiearachy is also something that's hard to deal with. It's better to understand these fully before taking a dip into C++ realm for Unreal.