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A jam submission

Space Slime InvasionView game page

Can you Survive the Invasion?
Submitted by ElectroCubic — 8 hours, 54 minutes before the deadline
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Space Slime Invasion's itch.io page

Are you participating as solo or in a team (N/A if solo)

Team

Teamwork is dreamwork✨

Team Name
Awesome Freaks

Team Members
Anush Bundel - Leader
Ashwin S - Active Team Member

Discord Username of Leader
ElectroCubic#2544

College/University (Studying or graduated)
Indian Institute of Information Technology, Kottayam (Studying)

Nationality
India

How did you get to know about GameDevUtopia

Social Media

Twitter-Instagram-LinkedIn-Facebook

Through the Stellaris Game Jam
Through Defold's community
Through itch.io
Other

What do you think of Defold
Our first experience with working in Defold is overall pretty solid, the engine itself is not that bad, but the limited no. of tutorials for learning the exact working of the engine made it very challenging for us to learn Defold in less than 3 days.

Steam Username/ID/
76561199279810496 / ElectroCubic26

GitHub link of submission
https://github.com/ElectroCubic/Space-Slime-Invasion

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Comments

Jam Judge(+1)

Good job on creating such a complete game in only a few days. Very impressive. The level design is pretty good, but maybe a bit unforgiving. It took me some time to progress through the first level with some frustrating insta-deaths when jumping into ceiling spikes.  Also, the amount of damage I took didn't feel consistent. The space defender/shoot’em’up was maybe a bit too easy. Did you test with more enemies? Overall a really good game jam game though!

Developer (1 edit) (+1)

First of all, we would like to thank you for giving your kind feedback on our little game we made in this 3-day game jam. We are glad to know that you played and liked our game.

The reason the platformer levels feel a bit unforgiving is because when we were playtesting the levels, the level duration itself felt very short (you could easily complete a level under a minute if played perfectly). So due to lack of time, we decided to make the level a bit challenging so that the player cannot rush through it. We wanted to increase the time spent playing since the game itself is very short. That's also the reason the spikes on the ceiling are insta-kill.  

The spaceship defense part works a bit randomly, sometimes it spawns more fast moving enemies and sometimes it doesn't at all. We had tried testing it with more enemies, but it was causing issues with the level sound (the bgm was being washed out by the sound of shooting bullets by the enemies). We balanced it out by reducing the no. of enemies spawned at a time. So that maybe the reason it feels a bit too easy?

We admit that the game has a lot of scope for improvements, and we will surely improve upon the flaws pointed out by you. It's an honour to have our game reviewed by the game engine's developer himself!

Thank you so much for organising this amazing event! :)

Jam Judge(+1)

It's one of the best games in the jam!

It's a really well working platformer game + some kind of defence mini-game! For the platforming part - I would touch on the level design, as there is not a quite good distinction sometimes about what is the level's surface, what are "gates" and what is the threat of dangers - for example spikes and slimes decreased my HP sometimes, but there were Saws that were always instantly killing me! For the shooting part - when I got into the rhythm of the enemy ships - the pacing was too slow and I was bored defending it quickly.

But I admire, you managed to create such a game in that short amount of time - there are elements of a complete game and it all together makes an enjoyable title!

Developer(+1)

Thank you so much for your kind words! I'm so glad that my team was able to submit a good game in this game jam!

About the game itself, yes,  we have to admit that there are some flaws in the level design and the Saws are a bit annoying to deal with, and also the shooting part is a bit unbalanced in terms of gameplay difficulty, but we tried our best to reduce the amount of bugs and maximize the playability of our game. 

If we had more time, we would have also added cut-scenes/dialogs for the character so as to provide clarifications to the player, like what are the threats and what to do next (as you have pointed out). We will improve upon our flaws and try to make our game more enjoyable in the future.

We really appreciate your kind feedback and we look forward to participate in future game jams.  Once again, thanks for organizing this fun event! :)

Jam Judge(+1)

I only judged the current state and I also believe if you would have more time - you would make a blast ;) Good luck on next game jams and your game dev journey!