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FINAL STAND's itch.io pageAre you participating as solo or in a team (N/A if solo)
The force of nature💪
Team Name
Rookie Radiance
Team Members
Param Joshi
Discord Username of Leader
cubic_69420
College/University (Studying or graduated)
SCTR's , PUNE INSTITUTE OF COMPUTER TECHNOLOGY
Nationality
Indian
How did you get to know about GameDevUtopia
Twitter-Instagram-LinkedIn-Facebook
What do you think of Defold
its a pretty good game engine, but the documentation is pretty advanced for a first time game developer for me. Also there's a lot less content over it on internet as compared to other engines. Aside documentation the engine is overall very good!
Steam Username/ID/
https://steamcommunity.com/profiles/76561199016540653/
GitHub link of submission
https://drive.google.com/file/d/18qYNi5EntOWSLtxwhP7QBvI1f1gR5531/view?usp=sharing
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Comments
Congratulations on a well made game! I was a bit confused at first when I died even though I didn't get hit. When I realised that I increment that counter in the upper right corner for every ship I kill and it decrements for every ship that I let through it quickly became a pretty frantic and fun game. One thing which I would have liked to see is some kind of powerups to my weapons. Perhaps auto-fire, or more bullets or bullets going in a diagonal direction. The music adds to the fast paced game play. Well done!
Thank you! Glad you liked the game. I was planning to add powerups, but the gamejam time limit was nearing. I also created the health powerup object u can find it in the game files but due to time constraint i couldnt implement it.
I really like this game, as it has a great pacing and increasing difficulty! It's a solid entry for a 72h game jam ;)
Here is a thing to improve in gameplay: clicking mouse button is really exhausting - it's not a tactical game, but a really fast paced shooter, and I was exhausted after clicking all the time the left mouse button, while also sometimes I used right mouse button. Usually, when you click and hold - your primary weapon is shooting all the time at "firing rate".
I like that the player's ship have visual indication of damages taken + there is health bar. In a heat of battle you must ensure player is always conscious about the ship's state, possibilities and results - I think you nailed it ;)
Thank you for the comment, Im really glad you liked it. About spam clicking the button you are right... I should've allowed holding the firebutton. Next time ill keep it in mind :)
Nice! Good luck on your game dev journey!
github link if needed(has some missing components because of size:
https://github.com/Cubic-Mc/FINAL-STAND