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I really like this game, as it has a great pacing and increasing difficulty! It's a solid entry for a 72h game jam ;)
Here is a thing to improve in gameplay: clicking mouse button is really exhausting - it's not a tactical game, but a really fast paced shooter, and I was exhausted after clicking all the time the left mouse button, while also sometimes I used right mouse button. Usually, when you click and hold - your primary weapon is shooting all the time at "firing rate".
I like that the player's ship have visual indication of damages taken + there is health bar. In a heat of battle you must ensure player is always conscious about the ship's state, possibilities and results - I think you nailed it ;)

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Thank you for the comment, Im really glad you liked it. About spam clicking the button you are right... I should've allowed holding the firebutton.  Next time ill keep it in mind :)

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Nice! Good luck on your game dev journey!