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A jam submission

Homebound MarianaView game page

Buff mermaids, eldritch horrors, and gay marine biologists!
Submitted by SunForge (@TeamSunForge) — 14 minutes, 8 seconds before the deadline
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Homebound Mariana's itch.io page

Results

CriteriaRankScore*Raw Score
Game Mechanics#13.1113.111
Design#13.7783.778
Overall#23.1113.111
Interpretation of the Theme(s)#92.4442.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Email
gydgeza@gmail.com

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Comments

Submitted

WOW! This game was amazing. Loved the voice acting. So much thought and detail in such a short time. I am in awe :)

Submitted

Really nice game, the artstyle is really good and hey, you made a 3D game too! Like others i didnt actually get the connection to theme until i checked the comments lol, so if it was a bit more clear that would be better. Apart from that, pretty impressive game!

Host

A fantastic submission - well done team - loved the design, it really captured the feeling of being underwater & thought it played really nicely - complete freedom of movement in a 3D space (like space) is really challenging to nail and given the time frame thought it was great. Epic work!

Submitted (1 edit)

A very well polished game with sounds design and voice acting lol. Quite a submission, reminds me of a PS2 era game and like what you did with the aiming of the staff. Sound/atmosphere was decent too. 

Trying to go back to avoid enemies was a bit frustrating when attempting to move back as it takes a few seconds, but imagine it would be too easy otherwise!? 

Very nice. 

Developer(+1)

Thank you very much! To be completely honest the decision to add voice acting was a bit of a whim, that was helped along by how easy it turned out to do, haha. The backwards movement isn't great, yeah, it's easier to turn around and run, then turn around again. The exolanation for why it turned out like that was when I started working on this project, it was more akin to a space shooter but underwater themed, so going backwards was meant to be cumbersome. I guess I just never fixed it as the idea turned into the game we have now. Wither way, thank you for your feedback, and we're glad you liked it!

Submitted (1 edit)

*garbled noise of bravado* Very rad game! Made it to the boss fight, got 2 sails destroyed and then I think I died? Really enjoyed the world yall created, the characters and the atmosphere. I appreciated the voice acting and the 2D character art is beautiful. I was reminded of playing Echo the Dolphin as a kid. I've never tried anything in 3D in GMS2 so this was very cool to see. I had a few bugs with enemies not dying properly, but I used the Kill all Enemies command to proceed. And I would recommend raising the HUD higher on the screen, the dialogue box hides the health bar, which was really a problem during the boss fight lol. And I don't think I saw the lemon theme incorporated? But overall great work!!

Developer (1 edit)

Hey thank you for playing, and for your detailed feedback! Good point about the hud, that one's on me haha. As for the lemon, the mermaid's fish half is a lemon shark! Look them up, they're neat :) One of the dialogue lines while swimming down the tunnel mentions it. We figured that it would be enough to qualify as a "hint" of lemon, haha.

Regarding the boss, if you died it should have respawned you before the fight, but I think there's an issue with that checkpoint specifically. I'll have to investigate what happens there. Not sure what you mean by some enemies not dying properly, but they do also do some weird things sometimes where they chase you way too fast, so it might be a bug i haven't personally discovered yet

As for 3D, it can be complicated, but there's a really good tutorial series by dragonitespam on youtube, it's really comprehensive! Most of how this game works was possible due to those videos.

Submitted

Ohh lemon shark my bad, no i heard the line and just did not make the connection lol! Yeah the character design is great! For the boss, yeah I think I respawned, the boss dialogue line played, but the boss did not spawn.  And what I mean with the enemies is a couple times an enemy would get "stuck" and stop moving where I could still see it, but not shoot or interact with it, and therefore not be able to defeat all enemies and remove the boulder to get the next area. But then hitting the Delete command would clear them, trigger the next dialogue line and allow me to proceed

Developer(+1)

Oh I see! Thank you for letting me know :) yeah for the boss, I think loading checkpoint 5 while in the main menu actually works as opposed to dying to it, if you want to give it another shot lol. But either way, thanks again for the feedback!