Pretty good, but I think maybe the left and right movement acceleration should be a bit higher. Maybe. I'm not sure actually
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Piratinsul''s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #5 | 2.500 | 2.500 |
Sounds | #5 | 2.167 | 2.167 |
Graphics | #5 | 2.167 | 2.167 |
Game Play | #6 | 2.500 | 2.500 |
Music | #6 | 2.167 | 2.167 |
Overall | #7 | 2.500 | 2.500 |
Respect of the Constraint | #7 | 3.667 | 3.667 |
Respect of the themes | #10 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice Game Design Ideas, although I think you should get more energy from this blue things. And an highscore system would be nice
Only a simple "offline" highscore, because an online highscore is much harder to make. With a highscore, the player has always a goal(to get a better score, than his best score). A goal for the player to follow is really important for these kind of games. That´s a basic Game Design Rule. But it´s definitely something different to now the Game Design Rules then really having the time to implement all of the features in the game. Believe me :D
,,I wanted the player to suffer from low energy! :-P". Yeah I know, but the problem is that because of the small amount of energy you get from them, there´s no motivation for the player trying to get these blue things. Right now it´s the better tactic to just never try get one of these blue things. I would reduce the energy as well as making the time you need for getting you´re energy automatically back longer and making the amount of energy you loose for moving bigger. And then I would make the amount of energy you get from these blue things bigger.
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