,,I wanted the player to suffer from low energy! :-P". Yeah I know, but the problem is that because of the small amount of energy you get from them, there´s no motivation for the player trying to get these blue things. Right now it´s the better tactic to just never try get one of these blue things. I would reduce the energy as well as making the time you need for getting you´re energy automatically back longer and making the amount of energy you loose for moving bigger. And then I would make the amount of energy you get from these blue things bigger.
Eric Neu
Creator of
Recent community posts
Only a simple "offline" highscore, because an online highscore is much harder to make. With a highscore, the player has always a goal(to get a better score, than his best score). A goal for the player to follow is really important for these kind of games. That´s a basic Game Design Rule. But it´s definitely something different to now the Game Design Rules then really having the time to implement all of the features in the game. Believe me :D
The goal is to get the black ball to the green circle. You can achieve that by moving the black board. You move it with the left joystick. With ,,a" you can change the angle of the board. So if you have been moving vertically, you move then horizontally.
With ,,y" you can restart an level
If you get the black ball to the green circle you´re moving to the next level.
IMPORTANT:
THE FIRST ,,LEVEL" DOESNT HAVE ANY OBJECTIVE. It´s only for figuring out the controlls of the black board. If you´re confident with them, YOU CAN START THE REAL LEVELS WITH PRESSING ,,START" ON THE CONTROLLER. YOU FINISHED EVERY LEVEL IF YOU RECEIVE JUST AN BLACK SCREEN.
The challenges are getting harder with obstacles in the level. The Levels are designed that you normally should figure out on your own what every obstacle does.
Read the text :D