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The Best Clone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #29 | 2.688 | 2.688 |
Overall | #38 | 2.875 | 2.875 |
Fun | #43 | 2.500 | 2.500 |
Design | #45 | 2.500 | 2.500 |
Visual | #47 | 2.625 | 2.625 |
Originality | #48 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the most challenging part of making your entry?
Programming the AI
What was the most fun part?
The last stretch of the game jam. Once I got the programming and art down, I enjoyed laying out the level, enemy placements, etc.
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Comments
I died so many times....had fun playing this though, good work
I grew legs good job on the art and the level design.
And good job in getting the enemy ai programmed since you said you found that challenging.
Really fun and intriguing! It seems you almost had the same concept as me haha :)
This was a fun play through. I feel down a pit in level 2 and couldn't get out so I had to restart from the beginning.
Thanks for playing! Oh no! Sorry about that, I will fix that!
I think it's better to make enemy clone faster and improve player controller a little bit , it will be great competition game...maybe you could even add a clone of yourself after you loose or win , so you have to compete against yourself ...like a ghost system in racing games ,you know?
Thanks for your feedback. I initially planned to have 4 clones in total including the player. The ghost system sounds awesome. Will have to implement that in my game next time.
I liked that you could shoot the yellow slime to slow them down.
Thank you for your review!
cool idea about the race against another player. we see the lines on the tile palette square. i think you just need to put the sprite to point to fix the problem.
Yeah, tilemaps aren't something I used before, and that's something I want to work on in the future. Thank you for your feedback