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Goblin Puncher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #48 | 1.945 | 2.750 |
Fun | #58 | 2.033 | 2.875 |
Design | #64 | 1.503 | 2.125 |
Overall | #64 | 1.768 | 2.500 |
Originality | #68 | 1.679 | 2.375 |
Visual | #69 | 1.856 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the most challenging part of making your entry?
Enemy AI and Combat
What was the most fun part?
Learning 3D Game Design
Anything else to add? (important controls, assets used, special mentions, etc)
All Assets used are either Free or Paid for. Music and Sound by Jake Gamelin, Thank you so much for your help! https://twitter.com/CharaComposer
WASD. L Shift to run. F to fly. L Click to attack. ESC for Pause Menu
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Comments
Really nice elements for a jam game, but it felt very unfinished. You could make a much bigger game out of it.
I ran into some problems including:
Goblins couldn't hurt you.
You could clip through walls.
The art was very different in many places, which made the game feel strange.
This was fun. Somehow the flying mechanic was the most fun part, there's something just entertaining about zipping around the little world you made. Nice work!
Looks like you used this a great opportunity to learn 3D design, and it's definitely a fun sandbox to poke around in. The addition of the flying mechanic was a nice touch.
Really fun, i flew arround a lot, is so cool to fly holding down shift. Killed some goblins too, was really fun to run arround being invicible. would be cool to have a challenge but the fun of just playing arround made up for me.
to bad the enemies don't seem to hurt you but good job getting the ai to attack you and since you said you found that hard to do
I'm Flying! I'm Flying!!
It's ok, I think the character controls well and the flying mechanic is neat even though it has nothing to do with the game. The goblins can't actually hurt you.