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Dragon & Doors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #13 | 2.000 | 2.000 |
Fun | #16 | 1.667 | 1.667 |
Theme/Limitation | #17 | 2.333 | 2.333 |
Technical | #17 | 1.667 | 1.667 |
Graphics/Animation | #17 | 1.667 | 1.667 |
Overall | #17 | 1.867 | 1.867 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which parts of the entry did you NOT make?
Music
Which parts of the entry did you make BEFORE the jam started?
None
How many people were on your team?
1
What tools, engine, languages, etc. did you use to build the game?
Unity, Audacity, Paint3D
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Comments
I got stuck at the bottom... lol I tried wall jumping but to no success
yeah, I think it was an oversight on my part
I slayed the dragon! Fun idea, in the torch puzzle I couldn't find a way to reset or leave the room once I got to the bottom. Because I did it wrong the first few times I had to reload the game. But I did like knocking around the red eyed guys.
Yeah that was an oversight on my part, I thought you could jump back up to the top.
Oh no, I've been incinerated! Haha, Lots of collision shenanigans, especially with the aliens? Had fun
What specific issues did you have? Would love to address them later. Thanks for playing.
I think a good one to look into with unity is platform effectors. They can eliminate a of the "catching" that can happen with static collisions and have platforming bits react a lot smoother https://docs.unity3d.com/Manual/class-PlatformEffector2D.html
I could have easily added a frictionless collider, I just ended up not doing it.