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A jam submission

Dragon & DoorsView game page

Submitted by dk5000p — 38 minutes, 51 seconds before the deadline
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Dragon & Doors's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#132.0002.000
Fun#161.6671.667
Theme/Limitation#172.3332.333
Technical#171.6671.667
Graphics/Animation#171.6671.667
Overall#171.8671.867

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which parts of the entry did you NOT make?
Music

Which parts of the entry did you make BEFORE the jam started?
None

How many people were on your team?
1

What tools, engine, languages, etc. did you use to build the game?
Unity, Audacity, Paint3D

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Comments

Submitted

I got stuck at the bottom... lol I tried wall jumping but to no success

Developer

yeah, I think it was an oversight on my part

Submitted

I slayed the dragon! Fun idea, in the torch puzzle I couldn't find a way to reset or leave the room once I got to the bottom. Because I did it wrong the first few times I had to reload the game. But I did like knocking around the red eyed guys.

Developer

Yeah that was an oversight on my part, I thought you could jump back up to the top.

Submitted

Oh no, I've been incinerated! Haha, Lots of collision shenanigans, especially with the aliens?  Had fun

Developer (1 edit)

What specific issues did you have?  Would love to address them later. Thanks for playing.

Submitted

I think a good one to look into with unity is platform effectors. They can eliminate a of the "catching" that can happen with static collisions and have platforming bits react a lot smoother https://docs.unity3d.com/Manual/class-PlatformEffector2D.html

Developer

I could have easily added a frictionless collider, I just ended up not doing it.