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(1 edit)

What specific issues did you have?  Would love to address them later. Thanks for playing.

I think a good one to look into with unity is platform effectors. They can eliminate a of the "catching" that can happen with static collisions and have platforming bits react a lot smoother https://docs.unity3d.com/Manual/class-PlatformEffector2D.html

I could have easily added a frictionless collider, I just ended up not doing it.