L didn't seem to be re-drawing a new hand when i ran out of cards (though it did reset the top center red meter), but it's possible i was doing something wrong or missed something. still managed to get a few levels in with the spear throw as a fallback, though. the battle system itself is cool, and gets pretty hectic when you've got several types of enemy to deal with!
Play game
Oggo Boggo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #13 | 3.833 | 3.833 |
Audio | #18 | 3.333 | 3.333 |
Technical | #27 | 3.000 | 3.000 |
Graphics | #30 | 3.167 | 3.167 |
Polish | #30 | 3.000 | 3.000 |
Overall | #32 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Interesting submission! It's a bit on the challenging side, and I can see how this could be even more fun with some more development work and a larger deck of cards!
- I like the concept! It could become a great game with more polish. I like that the game tries to be player friendly with the how to play scene, but its laggy controls and difficulty makes it a bit hard to bite.
- Very nice game! It probably needs an in-game tutorial to be understood, though.
- I love the concept! Realtime grid-based combat is a pretty fun and less-explored idea. More choreographing of enemy movements/attacks could help reduce frustration, right now the game takes a while to warm up to because enemies will blink out of the way and attack you with very little time to react. I liked the graphics (especially the player and creature sprites!) and music, though some sfx would've been nice.
- It took a little to while to fully understand the mechanics here but they eventually clicked and I got through it. It has a solid visual style that meld well with its music tracks. The abilities have a fair amount of variety and strategy. I was initially confused as to why my hand wasn't refreshing when I pressed the L button, the hand refresh bar went down when I pressed it but there were no new cards, I think it's worth having a visual indicator to feedback to the player that the deck is empty.
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Tags
Action
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