thanks! i believe the blog series you referenced for Sleep Paradox was also part of the inspiration i used for this :)
lifning
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thank you!
and yeah, so... the vast majority of the level design in this demo may have been done on the last day before submissions, after all the other pieces finally slid into place... 😅 we do hope to make something more substantial out of it! this was pretty much just a proof-of-concept tech demo i started making at the end of july, which proceeded to get a little out of hand once someone told me that the jam was still going and i decided to try to turn it into something playable. i've already started helping the codebase recover from its deadline-crunch hangover, after which i've got some technical improvements in mind that should allow us to make much more sophisticated level layouts (if you pause the game, free-rotate a bit, and look at the lower-right, you can see that in scenes with more than a few pieces of geometry, we're already pushing the amount of cpu in a vblank period pretty hard with the current approach - hence the levels being as sparse as they are)
just finished completing it. it's cool how you've got a bit of that Zelda-2-ish miniaturized overworld going on, and lots of variety in the action environments! and having a modifier key was a great way to deal with the limited face buttons on the GBA without it turning into a Link's-Awakening-style pause-fest, heheh. also, i dunno if it was luck or well tuned intuition, but i immediately guessed the correct place to use the song :) great job!
thanks so much! we certainly wanna do some more with the project, yeah. (fun fact, everything after the cave was designed on the saturday evening before the submission deadline... and the tutorial/cave not *that* much sooner 😅 so i think given some more time, we could make a fair bit more out of this)
L didn't seem to be re-drawing a new hand when i ran out of cards (though it did reset the top center red meter), but it's possible i was doing something wrong or missed something. still managed to get a few levels in with the spear throw as a fallback, though. the battle system itself is cool, and gets pretty hectic when you've got several types of enemy to deal with!
very cute and deceptively challenging! eventually got the hang of it enough to get past the first few levels. i appreciate that the movement options are bound to both A/B and up/down, i was definitely going back and forth on which was more comfortable for me to use at any given moment.
also, totally giggled at the re-enactment of this thing in the intro:
this is such a fun concept, and really well polished too! there's a constant tug-of-war between the part of my brain that looks at it and goes "ooh, 2D platformer!" and the other part of my brain that's aware of the need to think about space differently to have any hope of reaching the end, let alone the chocolates. good stuff
nice puzzle, and nicely presented! though it might be nice in a future version to have the colors correspond to different shapes, would be a nice way to help both people with color vision deficiencies and AGB-001 players with poor lighting conditions, heh. either way, great work & always satisfying to set off a big combo chain of matches in one of these :D
i'm about a month in so far. i really like the little program-manager interface for the doing-your-job part, and it's cool how you can respond to people's questions to build out what your character is like. i was also surprised to see the security lead hitting me with some honest-to-goodness real-life tech knowledge checks!
i'm sadly insufficiently well coordinated these days to get through the tutorial, but i watched someone else play it, and can i just say *WOW* that final boss sequence! the presentation and aesthetic all throughout is chef's-kiss-perfection. excitedly recommended this to all my friends that are into rhythm games.
this is SO COOL! it's such a blast to see someone make a homebrew Sonic-Battle-style brawler. it took me a bit to get the hang of the combat, but then i managed to start feeling my way around traversing the maps and eventually managed to find and KO the boss with barely any health left myself. bravo!!