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Toll Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #4 | 4.167 | 4.167 |
Audio | #6 | 3.833 | 3.833 |
Overall | #12 | 3.833 | 3.833 |
Polish | #17 | 3.500 | 3.500 |
Originality | #22 | 3.500 | 3.500 |
Technical | #27 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Fun concept, superb audio and visuals, though the brutally unfair level design and janky collisions mean that it's near impossible to get to the end without using savestates! I would've loved to see a continue feature or a level select of some kind.
- Enjoyable game with beautiful graphics! I think the hitboxes on the characters sometimes make it hard to tell when to dodge obstacles, but this could easily be improved!
- Nice entry! If it was a bit easier, it could become a great game IMO: the game is too hard without continues. Maybe infinite lives could help. Some more notes: - Graphics are great! I love them. - It's great that you've added a nice intro, but a game over scene would help too. - Sometimes collisions are a bit weird, you die when you think you're far enough of what has killed you. - Sometimes the camera is a bit too narrow, you can't avoid an inevitable death :) Maybe if the mouse ran from left to right, the camera would not give issues. - The gameplay is surprisingly addictive! - Music can become a bit too repetitive, but at least it changes between levels. - It's weird that the score is reset after losing a life.
- The controls are a bit hard to get used to. The graphics fit the game perfectly!
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Tags
Action
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Comments
very cute and deceptively challenging! eventually got the hang of it enough to get past the first few levels. i appreciate that the movement options are bound to both A/B and up/down, i was definitely going back and forth on which was more comfortable for me to use at any given moment.
also, totally giggled at the re-enactment of this thing in the intro:
I visuals are nice, but it's too hard to tell how the game is going to respond to each input. Sometimes when I press to the side the mouse goes diagonally and sometimes instead the mouse goes directly sideways. Apparently some things can be dodged and other things can't.