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Zipline Zapper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #2 | 4.667 | 4.667 |
Graphics | #4 | 4.167 | 4.167 |
Overall | #9 | 4.000 | 4.000 |
Originality | #18 | 3.667 | 3.667 |
Polish | #25 | 3.167 | 3.167 |
Audio | #39 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I enjoyed the premise of this a lot! Super impressive 3D as always, ran smooth and controlled well. Some additional objectives or progression could've made a big difference - lv2 is the only one where you can permanently miss a target, so beating your high score is mostly down to patience. That said, the levels all felt varied and the ability to move freely and choose which rails to grab feels like it has a lot of further potential!
- This 3D engine is surprisingly fluid! The controls are a bit weird, but I guess there isn’t much to do about that on a GBA. L/R to aim up and down is weird. The music isn’t very nice.
- The 3d engine is very smooth and the gameplay is simple yet effective. I did encouter a softlock once where the movements stopped after rotating in a full circle on the zipline but other than that encoutered no real issues. I look forward to seeing what else this engine is capable of.
- Impressive graphical effects, and it's pretty fun too!
- Great entry! With some more work it could become a great game. Some notes: - Fantastic graphics and good frame rate! Most GBA 3D games are usually choppier. - Great idea too (zipline shooting). Maybe it would have been funnier to shoot at fake bad guys made of cardboard or something xD - There's almost no music, and the sound effects are a bit too basic. - A pause option and some basic in-game instructions would have been nice too.
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Tags
Action
Shooter
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Comments
Impressive graphics. You can tell that this engine has been polished over some time. Looking forward what's the next step for this engine!
I wished I could strife left and right after going off the zipline. But the triggers are needed for aiming up or down.
impressive stuff you've been doing with this engine! i wish more rail shooters would let me off the rail at the end to go back over all the spots i missed like this one does, ehehe
On the first try, the turning got stuck halfway through the first level. On the second try, I got to the end of the zipline, but I couldn't find any way to proceed to the next level.
It`s in 3dsage`s video once all the targets are hit you wait for the lift to go down.
That's nice, but if it's not obvious from playing the game, then the description on the game page would be a better spot to clarify that. I'm not aware of many players that would want to watch a video to learn how to play a video game.