Haha, very great concept! I love it! I swear I needed half hour to leave the HomeTown from Jack :D
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World of Zoink's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.667 | 4.667 |
Audio | #6 | 3.833 | 3.833 |
Overall | #9 | 4.000 | 4.000 |
Polish | #10 | 3.833 | 3.833 |
Technical | #15 | 3.333 | 3.333 |
Graphics | #16 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The water reflection of the character is very buggy, it can easily move where it shouldn’t be. I really like how fluid the movement is in general, and the introduction sequence is nice. However, it isn’t very clear what you have to do to fight and do real damage to the enemy.
- Great idea! I like the concept of bugs that are features :) The game has a great sense of humor, the graphics are nice and the music selection is great too. It even has a cute intro! Although I haven't had much fun with it (I guess the game isn't for me), I really like what you've done. Maybe the game could explain a bit better what can be done and what not, but I'm not sure about it.
- Pure genius! You did a _very_ convincing job of setting up what feels like a lighthearted but slightly buggy RPG... then suddenly it clicks, and it just keeps getting better from there! Having the rival be the only person in the world who seems concerned about any of this was a great touch. I can't wait to see where this goes next!
- Very entertaining. I laughed out loud at some of the solutions to the puzzles. To be continued?! I need more Zoink!
- It's hard for a well polished game to convincingly pretend to be broken and your entry does this very well. I enjoyed the feeling of realizing part way through that everything that feels off is intentional. It starts to feel like a puzzle game, looking for what could be "broken". I had a lot of fun with this nice short experience.
Jam ROM submission
Type of submission
Existing assets
Also listed on the game page, but including it here for good measure:
Libraries:
- Tonclib
- Maxmod
All music by Beatscribe (https://beatscribe.itch.io/).
Where custom licences were provided by 3rd-party asset creators, I put them in the 'licences.zip' file on the game page.
Some publicly available sound effects also by Beatscribe:
- Gameboy FX Hammer Sound Effects Pack (https://beatscribe.itch.io/gameboy-fx-hammer-sound-effects-pack)
- Free Gameboy Jingles and Fanfares (https://beatscribe.itch.io/gameboy-jingles-and-fanfares-ugemodmp3
Other sound effects:
JD Sherbert (https://jdsherbert.itch.io/) - Pixel UI Sound Effects Pack (https://jdsherbert.itch.io/pixel-ui-sfx-pack0
Graphics:
LimeZu (https://limezu.itch.io/):
- Modern exteriors (https://limezu.itch.io/modernexteriors)
- Modern interiors (https://limezu.itch.io/moderninteriors)
- Various NPC sprites generated with LimeZu's Character Generator included in the above pack
Pita (https://pita.itch.io/) - WONDERDOT RPG Monster Pack (https://pita.itch.io/rpg-monster-pack)
Nuaah (https://nuaah.itch.io/) - Present Box Animation (https://nuaah.itch.io/present-box-animation)
CreativeKind (https://creativekind.itch.io/) - Demon Mage (https://creativekind.itch.io/demon-mage)
Fonts:
- Upheaval by Brian Kent (https://www.dafont.com/upheaval.font)
- IBM Logo by JD (https://www.dafont.com/ibm-logo.font)
- Alagard by Hewett Tsoi (https://www.dafont.com/alagard.font)
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