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Operation Flower Protection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #117 | 2.066 | 3.200 |
Soundtrack/SFX | #139 | 1.420 | 2.200 |
Gameboy Soul | #142 | 1.936 | 3.000 |
Graphics | #143 | 1.678 | 2.600 |
Overall | #145 | 1.730 | 2.680 |
Interpretation of the secondary theme | #150 | 1.549 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game has simplistic gameplay that feels solid, but the wave changing mechanic seems to have a couple of issues. After Wave 2, waves tend to bleed into each other, without any sort of breather between waves. Also, the wave counter will sometimes reset itself back to 1. Once, I saw it skip from Wave 1 to Wave 3, but I'm not 100% certain if that's an actual issue or if I had missed the notification for Wave 2.
All in all, a pretty solid title that needs a bit more polish on some pretty minor things. I had fun!
I just released an update that gives a small break when going from one wave to the other :)
So I noticed I can just stand on the flower and push the dudes back not sure if that has any negative repercussions. I really like the game play, you could possibly keep working on this and iterate quite a few things but certainly a job well done :)
Yeah... that was an issue that I didn't know how to fix... but hopefully not many people will notice ;)