Really nice artwork! The floating movement took me a bit to get used to but it was a fun challenge!!
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Plant! At the End of the World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #20 | 4.000 | 4.000 |
Gameboy Soul | #24 | 3.957 | 3.957 |
Overall | #25 | 3.591 | 3.591 |
Soundtrack/SFX | #26 | 3.565 | 3.565 |
Interpretation of the secondary theme | #34 | 3.609 | 3.609 |
Gameplay | #67 | 2.826 | 2.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good graphics and sound. Had to get use to the floating feel. Some deaths felt like I had no chance to dodge especially the flames and flies. And felt weird that the enemies did not reset on death. Liked that the raindrops saves on death, infinite continues and something unique on each level and the levels are not long.
The floating seems finicky, with how the level doesnt restart and instead after death you just go to the beginning makes the last level very repetitive and tedious, with flames catching you in the same spot time after time due to them just being faster. The art seems effective but a bit simple in how it clashes background, objects and enemies, I'm honestly not even sure where the hitbox on that tree on the last level was. The end slides were cute though, so props to that.
I like the artwork and music! Flipping the deaths to be a counter instead of a finite number of lives is a cool idea. I did find the speed at which you rise and fall to be a little frustrating in terms of how little control you have as a player, but I get you were going for a floatey cloud feel
Yeah! I completed it, I like the idea on having to save the plants from the end of the world, and I loved how you played with different palettes to differentiate the sections of the game. I also liked the different enemy patterns. What I didn't like too much was the controls, even though it reinforces the idea of being a cloud, it felt too fluffy and uncontrollable a bit, I wanted more micro control to move through some complicated parts. I discovered also that you don't need to pick all the rain drops to complete the game. It is a simple but thematic game, great work!
Really cute premise. Nice difficulty and the perfect length for a jam.
Also, nice palette choices! Congrats!
It was very challenging but I was able to make it thorough to the end with 31 deaths in total.
Awesome work on the graphics and sound. I enjoyed the game.
This game was absolutely adorable, and a great incorporation of the theme. I died a lot because of spawning in quickly, but managed to get the hang of it. Great work!
This is SO CUTE! I love that little cloud fellow.
The game is kinda hard to control however. I think it wouldn't take a lot of tweaking to have something that feels a lot nicer. For instance, I'd like for the momentum to be killed when the player die. Zipping back at light speed when I spawned back often meant I kept dying several times in a row and it felt quite unfair.
Keep up the good work.
Second level was really hard, and I couldn't progress. I think the hitboxes could use a little tweaking, a couple times I felt like I should not have been hit but was. I did have fun playing and probably tried like 30 times to beat the 2nd level and wish I could have seen more.
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