When using Unity, I would set up a desktop app, then set the window to a size that I liked and felt good to play (640x480, for example). After that I would do my web build. Then in itch.io I would set the web window size to what I defined earlier (in this case 640x480). Hope it works for you ;) When using Unity, I would set up a desktop app, then set the window to a size that I liked and felt good to play (640x480, for example). After that I would do my web build. Then in itch.io I would set the web window size to what I defined earlier (in this case 640x480). Hope it works for you ;)
GrayDuck02
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Seems like a pretty rushed game. The graphics are blurry. And the physics really need some work because it seems like you go from speed 0 to 100 instantly. The gravity also needed to be worked because instead of being more realistic is just going down constantly. Plus the theme "Blood is lethal" is not present.
But the idea behind is good.
I would recommend switching engine and art program to something more professional.
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