It's a neat little game, though a bit too unforgiving. I like the idea of having the stages be randomly generated, but it might be working against the game a bit. The very first stage I got was an unusually tricky one with lots of those slip-through holes, and I was kinda flustered while also figuring out how to play.
The second time the first stage was super-simple, though. Maybe if there were more way to control the complexity of the generated stages?
Also, I think it would help if the platforms that go up to the edges of the screen would continue on the other side for at least a couple blocks. Edge-wrapping is already a tricky thing to wrap one's head around without the extra difficulty of a platform that's on one side but not the other.
Anyway, those are just little details. I enjoyed the game for what it was!
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