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Green Thumb Roo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #43 | 3.560 | 4.111 |
Interpretation of the secondary theme | #46 | 3.464 | 4.000 |
Gameplay | #50 | 3.079 | 3.556 |
Graphics | #51 | 3.464 | 4.000 |
Overall | #55 | 3.195 | 3.689 |
Soundtrack/SFX | #90 | 2.406 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome entry! I can tell its a fusion game just by some of the behaviors such as riding on top of the tomato enemies ;). Nice work on text wrap. The extremely tight controls are great. I love that the jump works as well as it does. Its extremely tight/harsh, but somehow feels perfect. I like the fact that you made enemies smaller to accommodate for the size of the main character sprite. The camera is awesome - its a huge pet peeve of mine when games use medium/large sprites, but don't pan forward to give the player ample opportunity to react.
The level design is great and some of the diamonds were really cleverly placed. I feel like you squeezed a LOT of good design out of the few abilities you have - making your plants block the growth of vines is a really cool example. Game-feel is extremely strong. The shears and seed behaviors are beyond perfect. Taking damage feels a bit weaker compared to those two in the feel department, but it sells it just fine and is just me nitpicking. I love how you've made the walk animation feel "bouncy" despite the limited number of frames.
Incredible work!
Aaah, thank you so much! It really means a lot to hear that you noticed and appreciated the little details, even if it's something simple like the camera panning ahead, or the feel of the tools! Thanks for enjoying it, and for all the comments!
Art and animations are very well done. Really enjoyed the gameplay here too. There was something satisfying about using the shears. Some background music would have really brought this together, but the little jingles were great.
I missed a diamond on the first stage (was a little high for me to jump to), so I need to go back and figure out how to get that, but I'm looking forward to playing it again anyway :D
Nice job!
Thank you, much appreciated! Glad to hear you enjoyed it!
I do wish I could have added a song or two, but I don't know the first thing about composing music.
The vine sometimes grows right after you cut it, because of this you get damaged. I liked the graphics and gameplay. Passed all 3 levels. During the passage I collected 9 6 6 diamonds. Did I miss something?
Sorry about the vines! If I had had more time, I would have figured out a way to make them more fair, but I was really crunched at the end.
For the diamonds, in levels 2 and 3 there are these animated tufts of grass, and if you plant a seed on them an item will pop out. This is never explicitly required, and left to the player to discover. I think these would be the ones you're missing.
For level 1, I'm not sure which one you're missing. There's one in a flower bulb right at the start that's easy to miss on the first pass, since you have to backtrack after getting the shears, and if you prune too much at one point then you can't jump the wall to get back. It's just a guess, though.
Anyway, thanks for playing!
Thanks. I just didn't notice any information in the game about how many diamonds are on the level, so I didn't know if it was worth going back to the level to look for more, or if I had already found everything that was there. I'm not one of those players who likes collecting collectibles, so I'm not sure how much of a problem this is for curious players. But maybe it is worth adding to the global map such information as 9\10 6\10 6\10.
Ha, oops. Yeah, that would have been helpful.
Maybe next time!
Very good game. Reminded me of a lot of metroidvanias despite being mostly linear. Art is fantastic. It was a bit on the difficult end (the room with the regrowing vines was really tough for me at least), but the ending of the last level was satisfying enough to make it worth it.
Haha, thanks! Glad you got to appreciate the payoff at the end!
I was actually planning to make it a Metroidvania, but the deadline crept up pretty fast, so I ended up just making what I could out of it.
Nice game!
Gravity is a bit heavy, and sometimes the jumping height feels a bit inconsistent, but I enjoyed the shears and seeds mechanics. Nice presentation too.
Also, Windows Defender didn't like the first file, it won't let me download it. You may want to check that.
Good work!
Thanks! Glad you liked the mechanics!
You may be right on the gravity; I ended up upping the framerate/game timing midway through development, so I might have forgot to readjust how jumping/gravity feels. Hopefully it's still passable!
And yeah, Windows Defender has been false-flagging anything made in Clickteam Fusion lately. I'll probably just remove the first file, since the uncompressed one seems to fare better with that.
Have you swapped to the new Beta version? Lots of quality-of-life features that would help you convert this to metroid-vania if you plan to expand it. It also seems to have reduced or eliminated the false flags - at least for me.
Yup, I removed the original download and replaced it with the alternate uncompressed one. There didn't seem to be much reason to keep a version that only ever caused virus alerts for people. Aside from that, the only post-jam addition I did was the config/setup program.
It would be neat to expand on this, to make that Metroidvania I'd originally envisioned! I'm pretty bad at working on games post-jam, though. But who knows?