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It's a neat little game, though a bit too unforgiving.  I like the idea of having the stages be randomly generated, but it might be working against the game a bit.  The very first stage I got was an unusually tricky one with lots of those slip-through holes, and I was kinda flustered while also figuring out how to play.

The second time the first stage was super-simple, though.  Maybe if there were more way to control the complexity of the generated stages?

Also, I think it would help if the platforms that go up to the edges of the screen would continue on the other side for at least a couple blocks.  Edge-wrapping is already a tricky thing to wrap one's head around without the extra difficulty of a platform that's on one side but not the other.

Anyway, those are just little details.  I enjoyed the game for what it was!

Thanks for the indepth criticism, especially on the stage generation. I haven't considered implementing a way to control the level complexity on account of the levels already being pretty simplistic, but it would be a good idea to add it anyway.
What do you consider part of the stages complexity specifically?

Also I wouldn't really consider those `just little details`, I appreciate it anyway :>