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Pocket Missile's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #277 | 2.828 | 4.000 |
Graphics | #310 | 2.404 | 3.400 |
Interpretation of the Secondary Theme | #314 | 2.687 | 3.800 |
Gameplay | #345 | 1.697 | 2.400 |
Overall | #348 | 2.065 | 2.920 |
Soundtrack/SFX | #385 | 0.707 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
the rocket moves automatically ,
you control the direction
there are 3 levels
Asteroid field
Wall defences
and
The Core
you blow up when you hit something
so go blow the core in the last level!
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Comments
An interesting test of skill, and I like the pixel art quite a bit!
One note, I think maybe saying 'get ready' before the countdown starts and then 'go' when it ends could help indicate to the player that they're about to partake in a speed trial.
A nice game, represents the Gameboy minigames style greatly. 2D Pixel art in Unreal engine, that's an interesting pick. Overall a nice one. That's a pity no music was added.
i would have added sound , but with my current DAW skills , i believe it would have sounded out of place and not in line with the theme ,
so i opted to not use sound instead of having bad ones XD
forgot to mention : YOU CAN MOVE DIAGONALLY
146MB download (T_T)
But besides that this seems like a decent game that needed a bit more time to polish.
Unfortunately there is a bug with the rocket movement that sometimes causes it to keep flying when I change direction, which meant I just couldn't get further than the first NW facing corridor.
i know (T_T) , i also forgot to disable input when its counting down, so you can just press a direction and start moving way before the countdown reaches 0