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Nadine's Fleet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #15 | 4.462 | 4.462 |
Graphics | #16 | 4.538 | 4.538 |
Overall | #20 | 4.177 | 4.177 |
Gameplay | #30 | 4.038 | 4.038 |
Soundtrack/SFX | #53 | 3.846 | 3.846 |
Interpretation of the Secondary Theme | #77 | 4.000 | 4.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
Theme: It is set in outer space, where spaceships roam the vast galaxy.
Resolution: 160 x 144
Palette: 4-colour, grey scale
Controls: Keyboard and touchpad support
Assets: 100% made by Kuro-chan: Graphics, music, etc.
Art/Tools: Used a custom-made resource editor for my binary resource file.
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Comments
A big thanks to everything who voted, rated, commented and told me how I screwed up! XD I'm working on a update that I will put up as a separate submission. Expect palette updates, minor layout updates, a few small bug fixes and most of the suggestions that were posted below.
Very smooth controls. Excellent variety in enemies, both in terms of appearance and behavior. Good pacing and escalation of difficulty.
Superb visuals, including the ships and the backgrounds.
A couple of very small nitpicks:
1. The music is catchy, but at times got very "noisy."
2. I couldn't tell what all the power ups did.
3. I didn't see a health bar for the boss--did I miss it?
Solid and polished little shmup game! Fantastic job :)
You made a complete, well-balanced, beautifully illustrated, masterfully soundtracked, and addictively fun shoot-em-up game in ten days. Congratulations! Bravo!
My one note is that there could be an option to turn off the hard flash effects (the saucer and dumbbell enemies, the "destroy all" flash, the flash on the "select weapon" cursor, etc.).