Oof, this is a difficult one to debug!
I think it's an issue with how I'm preparing the surfaces for use with the palette swapping shader.
I've just posted another updated version with an attempted fix, let me know if this loads for you now and thank you kindly for all your help identifying these issues <3
Cosmic Crystal Games
Creator of
Recent community posts
Thanks so much for this wonderful comment! :D
Firstly, yes FE was 100% the inspiration. There's a little bit of Shining Force in there too, but mostly FE haha.
Units not being able to attack on their starting tile is indeed a bug, thank you for catching this one! I rewrote the pathfinding system from the ground up in the last 12 hours rather sleeplessly so I can see how this one slipped through! Hope to adress this in a post-jam update.
In terms of acheiving this in GMS: data structures, data structures and more data structures. You'll be relying on ds_grids a lot in particular. This is good because you can plan out a lot of this stuff in spreadsheets and visualize your code better. Setting up a backend of scripts that can easily add/remove/edit things in your inventory or map is a must. The first few days of the jam I didn't have much gameplay to show because all my time was spent just setting up these systems! A good dynamic menu system is also pretty important in an RPG like this as it's how the player spends most of their time interacting with the game.
Also if you are interested in the isometric stuff, this is a great article that helped me immensely:
Extremely high quality presentation :) Had a few frustrations with the heart mechanic (namely losing hp on a missed throw), and in general the movement and collision felt a little off. Perhaps grid-based movement could work for something like this?
Despite the bugs, the possession mechanic is fantastic and the game looks and sounds wonderful! Looking forward to an updated version :D
Go for it! :D
It's a simple, 16-card deck.
- 5 x Blade (Red) (I to V)
- 5 x Shield (Green) (I to V)
- 5 x Magic (Blue) (I to V)
- 1 x Holy (White/Yellow) (V)
I can send you the sprites if you'd like, but they're pixel art so they might not print very well... some plain colored, numbered cards will get the point across I think :)