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Shoot Em All's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #240 | 2.711 | 3.500 |
Soundtrack/SFX | #242 | 2.582 | 3.333 |
Interpretation of the Secondary Theme | #267 | 3.098 | 4.000 |
Graphics | #274 | 2.711 | 3.500 |
Overall | #276 | 2.711 | 3.500 |
Gameboy Soul | #316 | 2.453 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
You is a little space ship in the space, and you must shoot em all.
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Comments
Really liked the game, tho very hard, only got to the first 60 seconds. :)
Surprisingly deep game! I like the enemy variety and the "help" (Gradius-like Option). Really adds an interesting layer to an otherwise simple concept.
I appreciate the way the rotation works. It took a few moments to get used to but I like it a lot more than something like Asteroids - no inertia lets you be a lot more intentional with how you're navigating all the bullets/enemies. Also, the persistence of upgrades between playthroughs/game launches is really nice.
The button map is a little bit awkward and I found myself pretty unsure of what button was what in the menu. E.g. the rotation button, which I'm holding for a decent amount of the game, suddenly sets me to the exit/negative menu option.
Otherwise, really neat game!
Congrats on your submission! I couldn't get used to the controls and it seems to be really hectic after a while. It reminded me a bit of asteroids with the controls, that was always a difficult one too. One issue I had with the game is that when I would die, the upgrade screen would come up and disappear so fast because I was shooting at the time. I think having a timer on death to give the users a moment to react to being hit would be a good addition to make the gameplay feel more solid. Not game related, but submission related, you might want to add a few screenshots to your game page.