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How does your game meet GBJam's theme?
DeadLine fits the main theme of the GBJam with our aesthetics and mechanics. Aesthetically we stick to 4 shades of green similarly to how the GB's default LCD screen looked. While mechanically our game references the drawing minigame on the Gameboy camera, but with a spooky twist.
We also fit the 2nd theme of the jam by creating a horror scenario around the act of drawing. Ever get the feeling of being watched while your alone by a window at night? You stop what your doing to look outside but can't see anything. Our game pulls from those fears as the player works to reach their deadlines while keeping a close eye on your surroundings.
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Comments
VERY good art and sound design, and some spooky lore (although I mostly fooled around with the drawings :)) Well done!
It was definitely spooky, both the music and the room. Interesting concept but I believe I am pretty bad at the game, couldn't complete the first assignment xD.
thank you : ) i loved what i did with the music, very simple but spooky, i trhough was not going to fit on the game
5/5 on theme, need fresh pair of underwear
very spooky…you got me scared! I was so absorbed with drawing…. nice concept.
Thanks! worked hard to get the art right to be something that could spook people :)
Yooooo this looks so good. I love it, even if I didn't read the directions and just flailed for most of it until looking xD
Thanks so much!