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How many colours is """four colours"""? Sticky

A topic by Polyducks created 77 days ago Views: 859 Replies: 7
Viewing posts 1 to 4
HostSubmitted(+3)

You can only have four colours on the screen at once. Black is a colour. The four colours include all shades, all tones, all hues. Gameboy does not support semi-opacity. The four colours apply to the whole screen, including sprites. You cannot have one four colour palette for your background and another for sprites. This jam does not allow for a fifth experimental colour like 'default screen background'. Four is the total amount of colours you are allowed. You may use three or two. Five is right out.

The four colours you choose do not have to be the default palette you've found on Wikipedia. Lospec.com has loads of four colour palettes you could try. You can even make your own.

You can change your palette mid-game so long as the new palette is four colours. You cannot change your colours mid-scan-line or any other sneaky trickery. If you have more than four colours on the screen at any one time it is not obeying the rules.

Yes, the gameboy had three colours plus transparency on sprites. No, this is not a restriction you need to obey in your competition entry.

You can change the palette with a light switch or when it's night time so long as there are only four colours on the screen at one time. Are there four colours on the screen? Yes? Congratulations, you abide by the rules. Are there five colours? Do two of the colours blend with opacity to make a new colour? Wow buddy, looks like you're in more than four colour territory!

'Four colours maximum' means 'four unique colours'. A colour is a unit measured by its unique properties such as hue, saturation and value (or whatever other colour system you subscribe to). You could have red, blue, green and yellow on your screen, but 'a slightly darker shade of red' would count as a new colour. You could not have fifty shades of blue and argue that you're only using 'one colour'.

Yes, the illusion of a fifth colour counts as a fifth colour. Do you quickly flip the palettes to make an extra colour? Does it have an extra colour on the screen? Welcome to five coloursville friendo, population: you.

No, dithering does not count as an illusion of a fifth colour, as long as you are sticking to the 160x144 resolution.

If you want to argue how your five colours are special, do it in your game jam submission. I'm sure the reviewers (your fellow game jammers) will understand... 馃憖

If your next question starts with "but what if" the answer is no. No, you can't do your special idea. It breaks the rules.

"Can I use shaders?"
Does your game have four colours? Is the resolution 160x144? Does your game art adhere to the spirit of the jam - i.e. does it look and feel like it's on a gameboy? Yes? Go ahead.

"But-"
Then no.

I just want to make sure, but does this mean I can have a sprite that has 4 colors with transparent background on it? Or does it have to be 3 colors if it Has transparent background?

HostSubmitted(+1)

A transparency of 0% opacity does not count as a fifth colour. If a screenshot of your game has only four colours on the screen, it passes the test.



(+1)

ok, thanks

Submitted

I have an interface around the game, as if you were playing on a gaming console. The game itself is four colors only, but the interface around it is not. The interface is not part of the game, just a means to control the game or apply settings. Is this against the spirit of the jam?

HostSubmitted(+1)

It's external to the game and assists in accessability, it's fine :~)

Submitted

The colors in my code and my pixel aren't don't quite match exactly, I'm generating the color using the same RGB values, but they seem to be slightly off. This affects the text in my game mostly, is that going to be an issue? They are still supposed to be the same color, and it's not being used to create any effects with more colors, just occasionally is noticeable.

HostSubmitted

As long as it's not intentional, it should be fine. Make a note of it in your description.