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A jam submission

Spooky Witch MotherView game page

Explore the maze to find all the candy!
Submitted by TetriTek (@TetriTek) — 17 hours, 27 minutes before the deadline
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Spooky Witch Mother's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#594.2504.250
Gameboy Soul#784.0004.000
Overall#863.7503.750
Soundtrack/SFX#993.5633.563
Gameplay#1273.2503.250
Interpretation of the Secondary Theme#1663.6883.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
A simple maze game about collecting candies for a witch so you can have your wish granted.

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Comments

Submitted(+1)

Loved the graphics for this game, and the gameplay was quite interesting as well! Wish there would have been some adversity in the dungeon.

And I echo the sentiment of others that it is a bit difficult to understand where you are without looking at the minimap.

Good job! Hope you can work on it again! :)

Submitted(+1)

It's a nice short dungeon crawler, but I really wish you could slightly see the neighbouring walls from your position. As it is it's impossible to see if you're standing in straight corridor or a crossroads without looking in all directions or checking the minimap.

Developer

I might update the way the game works in the future. I have implemented a slight fix to the map that I'll add after the jam, maybe I'll try to fix the issue you're having if I can figure out a good way to do so. Thanks for playing though!

Submitted(+1)

Lovely graphics!

About gameplay I got addicted to watch the minimap. T_T

Developer(+1)

Thank you! It seems I do need to work on the map and the gameplay a bit. Thank you for playing though!

Submitted(+1)

really nice art and perspective. I like the way the light is drawn on the dead end walls . like another comment said, yeah the minimap is overpowered. A very cool game :)

Developer(+1)

Thanks for playing and I'm glad you enjoyed some of it. I'll hopefully have a more interesting version in the future if you're ever in the neighborhood again! :)

(+1)

Nice work, dude. Well done. 

Developer

Thank you kind sir :)

I made a video of a playthrough on my channel.

Submitted(+1)

Cool game, loved the visuals for the dungeon. Though as moori said I was mostly looking at the minimap as well :)

Maybe make the minimap something you can find in the dungeon, and add some spooky sounds when entering a certain tile for the first/fifth/nth time :) that would be a cool addition for spooky dungeon exploring to me!

Developer

Thanks for playing, I'm glad you were able to enjoy it in some capacity. I appreciate the good suggestions, I'll consider them in my next update :)

Submitted(+1)

Great art! unfortunately, I found myself looking at the minimap most of the time

Submitted(+1)

pretty fun game, i like the uniqe idea, i kinda widh that the end wasn't just a screen with text but the game is still cool

Developer

Yeah I would have liked to do a little more with the intro and the end of the game as well, but I ended up joining part way through the jam not realizing it had already started. Thanks for playing!

Submitted(+1)

Great concept, and well made graphic, but I was distracted by the mini-map and looked almost always at it!

Developer

Thank you! And that seems to be a common problem. I actually recently made it so unless you've been to the tile, it won't show up on the map now. I imagine that will help with that part of the problem. I'll have to wait till after the jam to update it though I'm pretty sure. Thanks for playing!

Submitted(+1)

Great entry! It could use some kind of variety, a jumpscare, an enemy, maybe something to avoid. But for 4 days work, impressive! Well done!

Developer(+1)

Thank you! And I agree, it does seem to be missing something. It's playable, but not very engaging. Thank you for giving it a shot!

Submitted(+1)

Amazing graphics and clever use of perspective! The minimap kind of became a magnet for my eyes after a certain point because it's just so much more efficient. It would be interesting but perhaps more frustrating to not have a minimap and maybe guide the player through other visual or audio cues. I also think there could be more spooky things lurking in corners or dead ends where you don't expect it :^) 

Developer

Thank you very much! And I agree, the minimap needs to be reworked, it reduced the gameplay to a 30x30 pixel area unfortunately. Great ideas on the traps and or spooky hidden things, I could try and find a way to incorporate those in to make it more fun. Thanks for playing and I'm glad you liked what you saw!

Submitted(+1)

A very nice entry. Has potential for a dungeon crawling rpg. I was navigating using the map, and missing out on the environment. Think balancing that, like, if it had traps I would have died for example. So one must look both the map and the maze in front.

Developer(+1)

Ooh that's a great idea, I'll have to see if I can implement that somehow. Maybe that's what the action button would be for, having to disable a trap before walking into it. Thanks for the suggestions, and thanks for playing! 

Submitted(+1)

Like the previous comment I played this almost exclusively using the mini-map, it felt a little overpowered haha. Other than that, great entry!

Developer

I've noticed that seems to be how I played it too. I feel like it's necessary to have, but maybe I could find a better way to implement it. Maybe you can only look at it when you pause, and then close it to walk around. Thanks for giving it a try and for the kind words, I'll check yours out when I have a chance!

Submitted (1 edit) (+1)

Yeah, that’s a good idea. You could also maybe just highlight the tiles that are directly next to you. I admire what you got done in only the 4 days you had though!

I actually had a minimap in my game up until the very last minute, I found it took players out of the action a little too much.. including myself!

Submitted (1 edit) (+1)

Nice game! It definitely can evolve into a full game.  I hate jump scare games, so I played most of the time looking at the minimap, maybe it would be nice to think of a way to place it a little bit more to the play area (I know it's hard to design small interfaces). Some random noises along the maze would also be a nice touch for the spookiness! 

Developer(+1)

that's a good idea, and my friend also suggested moving the minimap. I considered maybe making it so you had to pull it up with a menu in the middle of the screen, but haven't decided. Adding more sounds and other things could be fun too! Thanks for giving it a shot, I'll check out your game when I get home!

Submitted(+1)

good job

Developer

Thank you! :)