I'm having a lot of trouble getting anywhere. I kept finding myself falling short because of how long the tongue takes to reach its full length, or missing jumps entirely because the aiming system is sort of clunky. I think the control limitations just aren't built for quick aiming as a mechanic - you took the Yoshi's Island route but that's a much slower paced game where you never have to hit anything while moving yourself. The Flash game Give Up Robot is a good example of a similar grappling hook system with only arrows and a button to shoot your line in one direction, if you're interested in seeing other interpretations of the concept.
Play abomination
MEGA STICKY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy-ness | #65 | 4.059 | 4.059 |
Graphics | #76 | 3.824 | 3.824 |
Audio | #77 | 3.294 | 3.294 |
Overall | #80 | 3.485 | 3.485 |
Fun | #138 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game does not feel very intuitive. The music and art looks good, but it was difficult to get anywhere.
At the very start, I am trying to collect all the coins, but after died thousands time. I lost my patience of collect them.... Sorry. It very fun to figure out the mechanics.How about add some check points? Anyway Good Job!
Nice! I learned that you can use the tongue to climb walls infinitely.
Very fun and charming concept! The grappling mechanic was pushed in such interesting ways! great job!!!
aw dang, if you can get past that part you'll finish the first level D: when the jam's done i can upload a slightly easier version with checkpoints! ran out of time to add that to the jam version unfortunately. thanks for the comment tho, glad you find it fun!
ps. you might find it easier to go above instead of under the last part.
Tough platformer with a super cool mechanic! I love how the grapple also acts as a way of attacking! Great music too!!
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