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ForgetMeNot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy-ness | #67 | 4.000 | 4.000 |
Overall | #87 | 3.433 | 3.433 |
Graphics | #88 | 3.733 | 3.733 |
Fun | #97 | 3.133 | 3.133 |
Audio | #108 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice, really loved the way YOU control the platforms. and the music fits perfectly the feel of simple (yet still fun and challenging) platform games.
Fun idea! Web port needs exit button removed, it just crashes the web port. This makes sense for download, but not so much for web.
Thanks for you comment! Yeah I added "exit" button like I always do, I just forgot that it's webGL game (that sounds stupid i know XD).
Interesting mechanic- left and right hopping! And the D-Pad controls the platform.
I think you should take control of a new platform any time you are close to it. Sometimes I was falling and wish I could control the platforms below again.
I think this would be great on an actual Game Boy with buttons! The placement of the A and B buttons lends nicely to the idea that B goes left and A goes right.
Thank you! I appreciate your opinion ;>
Nice idea on a platformer! one of the things that might be nice if you could figure out how to, is to not restart the audio loop until the audio loop has finished. Even if you die. This way it gives you time to enjoy whatever chiptune you wrote for your game. This would also give you more freedom of how long or short you wanted your song loop to be without sounding to odd or off when a player dies.
My only complaint is not being able to use the arrow keys or up ASWD keys for the main menu. I had to click with a mouse haha.
Great job!
I know how to not restart audio when I load scene again but I simply forgot to implement that (I am really bad at making music so I don't think about music staff too much). Actually you can use arrow keys in main menu but I didn't turn off mouse interaction with buttons and that's why sometimes arrows don't work. I am really happy that you gave me your huge feedback! Thanks! ;)
Cool little puzzle-jumper. Feels a bit like Arkanoid. :D Add two player mode with gamepads and maybe make it a non-Gameboy version and it could shine as a separate project. :)
That sounds good :o I will definitely come back to this project in my free time :>
Really fun! Love your art style
Thanks! I am just getting started with pixel art :)
Once I got the hang of the controls, it was really fun. Presentation was great too. Congrats!
Thank you! :)
wow, this took me awhile to get used to but it's a really cool gameplay mechanic! lots of fun~
Thanks, i am happy that you like it! :>
Hello, Killua-san! Your game is really good, dude. It's hard to master, but it feels good when you can control the game in the right direction. I think you should disable the mouse interaction with the menu buttons, since we are in the GBJAM. That's it, a really interesting and refreshing game: good job!
I am happy you recognized killua :) I thought hiding mouse will be ok but i just forgot that you can still use it... Well my bad haha x)
Nice idea, with lots of room for mastery. I think it would be good if the control platform would automatically move up when you jump.
Woah! I didnt even think about it! That seems like a great idea. Thanks!! :>
interesting idea for a game. Controls definitely took some getting used to, but nice job!
Thanks!!!
What a unique concept! Frustrating at first but the more I played it the more I enjoyed it! Really good job!!! It was def rewarding to play throguh.
Thank you so much! :>
Very fun but also extremely challenging. It was a great twist on the endless jumper genre. I thought it was a cool idea to move platforms instead of the character. My only suggestion is to make it more clear when the platforms would change control. Sometimes I would get control when I didn't expect it.
Also I loved the gameboy graphics!
Yeah... It was made to prevent player from having 0 platforms under control but eventually it became very frustrating feature, sadly enough it was to late to replace this idea with something better :( , anyways thanks for playing :p
This a really good idea of game design ! congratulations !
Thank you! :>
This is really fun to play, and a good challenge too. Good job!
Thank you so much! It means world to me! It was my first time making a game for a gamejam :>