This is very cool. The chromatic aberration and brightness are a bit high, but the overall look is nice. Movement is snappy, though combat is a little slow. Your weapons animate, which is more than a lot of games in this jam. Crafting is a little uninspired, almost like it was something to check off a list. I dig the roguelike pro-gen dungeon, but it didn't really feel like I was going anywhere - just endlessly searching for exits (I guess that's the point of an infinite dungeon). Does your game have a win state? I think that might be required. Nice work.
archm
Creator of
Recent community posts
The movement sfx is kinda wild, it sounds like a drum beat. Sadly, you have to keep hammering on the movement key to keep it going. Making players do a quiz whenever they interact with a portrait is some real lovecraftian horror. I like the artwork and models. Combat is a bit boring, just another quiz if you have the key. Overall, looks nice and plays okay.
This game feels pretty good. I like the environmental storytelling much better than the big walls of text. Movement is smooth. The overworld is a bit crude. It could be vastly improved by just adding a few jpegs to the background and a little topography. Music is atmospheric. Models and textures look pretty good, but I did see some inconsistency is texture quality which is a bit jarring. Picking a texture resolution and sticking to it would help a lot. Well done.
This is fantastic. The art looks great and fits together. The controls are smooth (Although I would prefer to swap QE/AD). Music is atmospheric. There are such nice little touches, like outlining when hovering over someone. The systems seem well implemented. Couple UI things: It would be nice if you could just drop an item on the character you want to hold it, rather than having to go into their inventory. It would also be nice if when you press ESC all the open windows close. It looks like you wrote this engine yourself, which is nuts. I am amazed. It would be nice if the UI showed how long you have to wait for a character to act, like an ATB bar or something. Really a phenomenal entry.
Movement is way too slow and it's irritating to have to keep hammering on the key to move forward. Combat also feels very slow. There's no feedback to know I'm damaging the goblins. Models look good, but are clearly not bespoke - the styles also clash. The text boxes are jarring when everything else is so rendered; maybe use a texture instead of white and something other than plain san serif font? I seem to have encountered a glitch after talking to the girl where no other actors were active.
Voice acting! In a game jam!? Everything looks so polished. The textures looks like you ripped them right out of Eye of the Beholder. There's a little bug where you can move onto the same square as an enemy (I have the same bug). I couldn't find the exit out of the 2nd level and I couldn't go more insane as directed because I had already killed all the enemies. The minimap is great, one improvement would be if it filled in spaced you could already see instead of just the ones you walked on. Please make a clear way to quit the game. I hate having to use task manager to exit when it forces full screen. Otherwise, great job.
Most of your menu buttons don't do anything.
The guy with the gun seems kinda OP, but I guess don't bring a knife to a gunfight.
The combat system is a bit of a mess, way too much on screen to tell what is happening.
I like the music that plays, but you don't have any SFX. It makes your actions feel empty.
Your textures need some variation and you need to add some clutter/decals to give some sense of place.
The FOV is so extreme, you can pull the camera back and shorten the FOV to make it look better. The short bit of music was pretty good, but it cuts off so abruptly. The creature is spooky and creates some real dread.
Your textures need a bit more gradation in the noise pattern.
Its very easy to just be locked out of movement, because I can't attack. So it's not really fun to play if you get caught.
The first impression this game gives is amazing. Everything looks so polished and beautiful. The atmosphere is really great. From your profile, it looks like this is your first Itch.io submission, which is very surprising.
I am getting some pretty bad vsync issues, and I have a fairly beefy PC. I wonder if your postprocessing is not synchronized with the framerate.
I can't figure out how to get the first key. Attacking does not appear to work, I pressed just about every key on my keyboard and I can't use the crowbar.